Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson’s disease SB Dias, JA Diniz, E Konstantinidis, T Savvidis, V Zilidou, PD Bamidis, ... Frontiers in Psychology 11, 612835, 2021 | 17 | 2021 |
Emotion Recognition in the wild: Results and Limitations from Active and Healthy Ageing cases in a Living Lab EI Konstantinidis, A Billis, T Savvidis, S Xefteris, PD Bamidis eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017 | 14 | 2017 |
Exergames for Parkinson's disease patients: how participatory design led to technology adaptation TP Savvidis, EI Konstantinidis, SB Dias, JA Diniz, LJ Hadjileontiadis, ... Data, Informatics and Technology: An Inspiration for Improved Healthcare, 78-81, 2018 | 11 | 2018 |
Innovative Parkinson's disease patients' motor skills assessment: the i-PROGNOSIS paradigm SB Dias, A Grammatikopoulou, JA Diniz, K Dimitropoulos, N Grammalidis, ... Frontiers in Computer Science 2, 20, 2020 | 10 | 2020 |
On exploring design elements in assistive serious games for Parkinson’s disease patients: the i-PROGNOSIS exergames paradigm SB Dias, JA Diniz, D Trivedi, E Konstantinidis, T Savvidis, P Bamidis, ... 2018 2nd international conference on Technology and Innovation in Sports …, 2018 | 7 | 2018 |
Brain plasticity in older adults: could it be better enhanced by cognitive training via an adaptation of the virtual reality platform FitForAll or via a commercial video game? V Bapka, I Bika, C Kavouras, T Savvidis, E Konstantinidis, P Bamidis, ... Interactive Mobile Communication Technologies and Learning: Proceedings of …, 2018 | 6 | 2018 |
Motion analysis on depth camera data to quantify Parkinson’s disease patients’ motor status within the framework of I-Prognosis personalized game suite SB Dias, A Grammatikopoulou, N Grammalidis, JA Diniz, T Savvidis, ... 2020 IEEE International Conference on Image Processing (ICIP), 3264-3268, 2020 | 5 | 2020 |
Unmet needs of persons with down syndrome: how assistive technology and game-based training may fill the gap E Romanopoulou, V Zilidou, T Savvidis, C Chatzisevastou-Loukidou, ... Data, Informatics and Technology: An Inspiration for Improved Healthcare, 15-18, 2018 | 5 | 2018 |
Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts S Dias, I Ioakeimidis, K Dimitropoulos, A Grammatikopoulou, ... Proceedings of the 13th ACM International Conference on PErvasive …, 2020 | 4 | 2020 |
Co-creating exergames with Parkinson’s disease patients T Savvidis, E Konstantinidis, SB Dias, V Zilidou, E Romanopoulou, ... Proceedings of the 8th Pan-Hellenic Conference on Biomedical Technology, 9-10, 2019 | 3 | 2019 |
Neurosuitup: system architecture and validation of a motor rehabilitation wearable robotics and serious game platform K Mitsopoulos, V Fiska, K Tagaras, A Papias, P Antoniou, K Nizamis, ... Sensors 23 (6), 3281, 2023 | 1 | 2023 |
NeuroSuitUp: System architecture and validation of a motor rehabilitation wearable robotics and serious game platform. Preprints 2023, 1, 0 K Mitsopoulos, V Fiska, K Tagaras, A Papias, P Antoniou, K Nizamis, ... IEEE journal of biomedical and health informatics 20, 189-200, 2014 | 1 | 2014 |
Brain plasticity in older adults V Bapka, C Kavouras, TK Tsiatsos, E Konstantinidis, E Masoura, ... Interactive Mobile Communication Technologies and Learning., 2018 | | 2018 |
Recognition and Classification Algorithms With Application to Neurophysiological Data T Savvidis | | 2014 |
EXERCISING COGNITIVE FUNCTIONS IN OLDER ADULTS VIA VIRTUAL REALITY AND GAMING TECHNOLOGY: A PRELIMINARY STUDY COMPARING TWO INTERVENTION PROGRAMS V Bapka, I Bika, T Savvidis, EI Konstantinidis, D Moraitou, P Bamidis, ... | | |