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Esteban Walter Gonzalez Clua
Esteban Walter Gonzalez Clua
professor of Computer Science, universidade federal fluminense
Verified email at ic.uff.br
Title
Cited by
Cited by
Year
Minimizing cyber sickness in head mounted display systems: design guidelines and applications
TM Porcino, E Clua, D Trevisan, CN Vasconcelos, L Valente
2017 IEEE 5th international conference on serious games and applications for …, 2017
1402017
Turning real-world software development into a game
EB Passos, DB Medeiros, PAS Neto, EWG Clua
2011 Brazilian Symposium on Games and Digital Entertainment, 260-269, 2011
1252011
Desenvolvimento de jogos 3D: concepção, design e programação
EWG Clua, JR Bittencourt
Anais da XXIV Jornada de Atualização em Informática do Congresso da …, 2005
1072005
Machine and Deep Learning applied to galaxy morphology-A comparative study
PH Barchi, RR de Carvalho, RR Rosa, RA Sautter, M Soares-Santos, ...
Astronomy and Computing 30, 100334, 2020
1042020
A new stochastic cellular automata model for traffic flow simulation with drivers’ behavior prediction
M Zamith, RCP Leal-Toledo, E Clua, EM Toledo, GVP de Magalhães
Journal of computational science 9, 51-56, 2015
612015
grmobile: A framework for touch and accelerometer gesture recognition for mobile games
M Joselli, E Clua
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 141-150, 2009
612009
Uma nova concepção para a criação de jogos educativos
EWG CLUA, JR Bittencourt
Simpósio Brasileiro de Informática na Educação 36, 2004
592004
A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
522008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
512008
Semiotic inspection of a game for children with down syndrome
A Brandão, DG Trevisan, L Brandão, B Moreira, G Nascimento, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 199-210, 2010
482010
CATRA: interactive measuring and modeling of cataracts
VF Pamplona, EB Passos, J Zizka, MM Oliveira, E Lawson, E Clua, ...
ACM transactions on graphics (TOG) 30 (4), 1-8, 2011
452011
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
452009
A Comparison between Background Subtraction Algorithms using a Consumer Depth Camera.
K Greff, A Brandão, S Krauß, D Stricker, E Clua
VISAPP (1), 431-436, 2012
442012
Supermassive crowd simulation on gpu based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
392008
Prov viewer: A graph-based visualization tool for interactive exploration of provenance data
T Kohwalter, T Oliveira, J Freire, E Clua, L Murta
Provenance and Annotation of Data and Processes: 6th International …, 2016
372016
Introdução à Ciência da Computação com Jogos: aprendendo a programar com entretenimento
B FEIJÓ, E CLUA, FSC Da Silva
Campos Elsevier, 2010
35*2010
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EW Gonzales Clua, A Montenegro, P Pagliosa
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
342012
Niche vs. breadth: Calculating expertise over time through a fine-grained analysis
JR da Silva, E Clua, L Murta, A Sarma
2015 IEEE 22nd international conference on software analysis, evolution, and …, 2015
322015
An architecture for game interaction using mobile
M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
322012
Provenance in games
T Kohwalter, E Clua, L Murta
Braz. Symp. Games Digit. Entertain. SBGAMES, 162-171, 2012
322012
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