Amanda L. L. Cullen
Amanda L. L. Cullen
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Making in Minecraft: A means of self-expression for youth with autism
KE Ringland, LA Boyd, H Faucett, ALL Cullen, GR Hayes
Proceedings of the 2017 conference on interaction design and children, 340-345, 2017
(In) visibility in disability and assistive technology
HA Faucett, KE Ringland, ALL Cullen, GR Hayes
ACM Transactions on Accessible Computing (TACCESS) 10 (4), 1-17, 2017
Nothing but a “titty streamer”: Legitimacy, labor, and the debate over women’s breasts in video game live streaming
B Ruberg, ALL Cullen, K Brewster
Critical Studies in Media Communication 36 (5), 466-481, 2019
“I play to win!”: Geguri as a (post) feminist icon in esports
ALL Cullen
Feminist Media Studies 18 (5), 948-952, 2018
Diversity and inclusion in eSports programs in higher education: Leading by example at UCI
K Amazan-Hall, JJ Chen, K Chiang, ALL Cullen, M Deppe, E Dormitorio, ...
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2018
Necklines and'naughty bits' constructing and regulating bodies in live streaming community guidelines
ALL Cullen, B Ruberg
Proceedings of the 14th International Conference on the Foundations of …, 2019
Feeling for an audience the gendered emotional labor of video game live streaming
B Ruberg, ALL Cullen
Digital Culture and Society 5 (2), 133-148, 2020
A cultural approach to algorithmic bias in games
A Trammell, ALL Cullen
new media & society 23 (1), 159-174, 2021
Positive spaces: An ethnographic assessment of the influence of the internet on LGBT identity
ALL Cullen
University of West Florida, 2014
A Better World: Examples of Disability in Overwatch
ALL Cullen, KE Ringland, CT Wolf
First Person Scholar, 2018
Pablo Abend is the scientific coordinator of the DFG Research Training Group “Locating Media”, University of Siegen. In 2019/2020 he is visiting professor for Design Theory …
AS Cata, JT Claussen, ALL Cullen, S Fizek, M Fuchs, MR Johnson, ...
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