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James York
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Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction
J York, K Shibata, H Tokutake, H Nakayama
ReCALL 33 (1), 49-70, 2021
852021
A constructivist approach to game-based language learning: Student perceptions in a beginner-level EFL context
J York, JW DeHaan
International Journal of Game-Based Learning (IJGBL) 8 (1), 19-40, 2018
752018
Reasons for using YouTube in the language classroom including practical usage examples
J York
The JALT Call Journal 7 (2), 207-215, 2011
292011
Playing a new game—An argument for a teacher‐focused field around games and play in language education
J York, FJ Poole, JW DeHaan
Foreign Language Annals 54 (4), 1164-1188, 2021
282021
Music and MEXT: How songs can help primary school English teachers teach and their students learn
J York
The language teacher 35 (4), 62-67, 2011
262011
Promoting spoken interaction and student engagement with board games in a language teaching context
J York
Global perspectives on gameful and playful teaching and learning, 1-26, 2020
222020
It’s your turn: EFL teaching and learning with tabletop games
J York, J deHaan, P Hourdequin
Innovation in Language Teaching and Learning: The Case of Japan, 117-139, 2019
212019
Kotoba Rollers walkthrough: Board games, TBLT, and player progression in a university EFL classroom
J York
Ludic Language Pedagogy 1, 58-114, 2019
202019
Minecraft and language learning
J York
Minecraft in the Classroom: Ideas, inspiration, and student projects for …, 2014
172014
Language learning in complex virtual worlds: Effects of modality and task complexity on oral performance between virtual world and face-to-face tasks
J York
University of Leicester, 2019
162019
Pedagogical considerations for teaching with games: Improving oral proficiency with self-transcription, task repetition, and online video analysis
J York
Ludic Language Pedagogy 2, 225-255, 2020
112020
How is gamification like being trapped in the Matrix? And what is the “real-world” of game-based learning?
J York, J deHaan, M Childs, M Collins
Digital Culture & Education 14 (3), 35-54, 2022
92022
It’s your mooooove: Why teaching with games should be like vaporwave (and not nightcore)
J York
Ludic Language Pedagogy 2, 104-114, 2020
92020
Board games and foreign language learning: Rationale and framework development
J York, J deHaan
The, 379-390, 2016
92016
Issues in the current state of teaching languages with games
B Thanyawatpokin, J York
Digital games and language learning: Theory, development and implementation …, 2021
82021
Comics, Crowdsourcing and Up-Votes: EFL on the Front Page of the Internet.
J York, S Stiller
JALT CALL Journal 9 (1), 99-112, 2013
72013
English Quest
J York
Modern English Teacher 21 (4), 20-25, 2012
72012
A comparison of the affective affordances of a static and interactive VR system on learner FLA and motivation
K Shibata, J York
Teaching with technology 2020: Selected papers from the JALTCALL2020 …, 2021
62021
Evaluation of a VR language learning system: Effect of interactivity on learner oral task performance
H TOKUTAKE, K SHIBATA, J YORK, H NAKAYAMA
The virtual reality society of Japan 25, 2020
62020
Learning English and Other 21st Century Skills Through Games: Lessons for Japanese Higher Education from Learning Spaces in New York City
P Hourdequin, J York, J deHaan
Tokoha University Faculty of Foreign Studies Research Review 33, 41-59, 2017
62017
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