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Fernando Antonio Mota Trinta
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Year
LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features
LF Maia, C Nolêto, M Lima, C Ferreira, C Marinho, W Viana, F Trinta
Entertainment computing 22, 3-13, 2017
482017
A systematic review on software engineering in pervasive games development
JRM Viana, NP Viana, FAM Trinta, WV De Carvalho
2014 Brazilian Symposium on Computer Games and Digital Entertainment, 51-60, 2014
332014
Accounting models for cloud computing: A systematic mapping study
FAP da Silva, PAMS Neto, VC Garcia, RE Assad, FAM Trinta
Proceedings of 8th International Conference on Grid Computing and …, 2012
182012
An authoring tool for location-based mobile games with augmented reality features
C Nolêto, M Lima, LF Maia, W Viana, F Trinta
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
172015
PacificClouds: A Flexible MicroServices based Architecture for Interoperability in Multi-Cloud Environments.
JO de Carvalho, FAM Trinta, D Vieira
Closer, 448-455, 2018
162018
Modelling and transposition of location-based games
C Ferreira, LF Maia, C de Salles, F Trinta, W Viana
Entertainment Computing 30, 100295, 2019
152019
Evolutionary solutions for resources management in multiple clouds: State-of-the-art and future directions
JO de Carvalho, F Trinta, D Vieira, OAC Cortes
Future Generation Computer Systems 88, 284-296, 2018
142018
Critical: A configuration tool for context aware and mobile applications
PA de Sousa Duarte, FM Barreto, FA de Almada Gomes, WV de Carvalho, ...
2015 IEEE 39th Annual Computer Software and Applications Conference 2, 159-168, 2015
132015
Greedy multi-cloud selection approach to deploy an application based on microservices
J Carvalho, D Vieira, F Trinta
2019 27th Euromicro International Conference on Parallel, Distributed and …, 2019
122019
Dynamic selecting approach for multi-cloud providers
J Carvalho, D Vieira, F Trinta
Cloud Computing–CLOUD 2018: 11th International Conference, Held as Part of …, 2018
122018
Photo annotation: a survey
DOS de Andrade, LF Maia, HF de Figueirêdo, W Viana, F Trinta, ...
Multimedia Tools and Applications 77, 423-457, 2018
122018
A model-based approach for designing location-based games
C Ferreira, LF Maia, C Salles, F Trinta, W Viana
2017 16th Brazilian Symposium on Computer Games and Digital Entertainment …, 2017
112017
A contextual data offloading service with privacy support
FAA Gomes, W Viana, LS Rocha, F Trinta
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 23-30, 2016
112016
Using Monte Carlo tree search and google maps to improve game balancing in location-based games
LF Maia, W Viana, F Trinta
2017 IEEE Conference on Computational Intelligence and Games (CIG), 215-222, 2017
102017
Arquiteturas Distribuídas para Co-autoria Cooperativa de Aulas na Internet
F Trinta
Mestrado). Ciências da Computação, Universidade Federal de Pernambuco, Recife, 2000
102000
Dynamic deployment for context-aware multimedia environments
PA Duarte, LFM Silva, FA Gomes, W Viana, FM Trinta
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 197-204, 2015
92015
Co-autoria distribuída de cursos na Internet
CAG Ferraz, FAM Trinta, RC de Macêdo, RC Araújo
Revista Brasileira de Informática na Educação 6 (1), 75-82, 2000
82000
Co-autoria distribuída de cursos na Internet
CAG Ferraz, FAM Trinta, RC de Macêdo, RC Araújo
Revista Brasileira de Informática na Educação 6 (1), 75-82, 2000
82000
Definindo e provendo serviços de suporte à jogos multiusuário e multiplataforma: Rumo à pervasividade
FAM Trinta
Universidade Federal de Pernambuco, 2007
62007
Uma ferramenta de autoria para o desenvolvimento de jogos pervasivos baseados em realidade aumentada
CO Nôleto, W Viana, FAM Trinta
Anais Estendidos do XX Simpósio Brasileiro de Sistemas Multimídia e Web, 30-33, 2014
52014
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Articles 1–20