Paolo Burelli
Paolo Burelli
Associate Professor
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Applications of Evolutionary Computation: 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30--April 1, 2016, Proceedings, Part I
G Squillero, P Burelli
Springer, 2016
542016
Haptic feedback for enhancing realism of walking simulations
L Turchet, P Burelli, S Serafin
IEEE transactions on haptics 6 (1), 35-45, 2012
412012
Virtual camera composition with particle swarm optimization
P Burelli, L Di Gaspero, A Ermetici, R Ranon
International symposium on smart graphics, 130-141, 2008
362008
Dynamic artificial potential fields for autonomous camera control
P Burelli, A Jhala
Artificial Intelligence and Interactive Digital Entertainment 1, 2009
282009
Towards adaptive virtual camera control in computer games
P Burelli, GN Yannakakis
International symposium on Smart Graphics, 25-36, 2011
242011
Global search for occlusion minimisation in virtual camera control
P Burelli, GN Yannakakis
IEEE Congress on Evolutionary Computation, 1-8, 2010
212010
Combining local and global optimisation for virtual camera control
P Burelli, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
202010
Adapting virtual camera behaviour through player modelling
P Burelli, GN Yannakakis
User Modeling and User-Adapted Interaction 25 (2), 155-183, 2015
172015
Virtual cinematography in games: Investigating the impact on player experience.
P Burelli
FDG, 134-141, 2013
162013
Diversified virtual camera composition
M Preuss, P Burelli, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 265-274, 2012
152012
Modelling virtual camera behaviour through player gaze
A Picardi, P Burelli, GN Yannakakis
Proceedings of the 6th international conference on foundations of digital …, 2011
142011
Interactive virtual cinematography
P Burelli
Copenhagen: IT University of Copenhagen, 2012
92012
Storytelling in serious games
A Kampa, S Haake, P Burelli
Entertainment Computing and Serious Games, 521-539, 2016
62016
Applications of evolutionary computation
AM Mora, G Squillero, C Di Chio, A Agapitos, S Cagnoni, C Cotta, ...
Springer International Publishing Switzerland, 2015
62015
Non-invasive Player Experience Estimation from Body Motion and Game Context
P Burelli, G Triantafyllidis, I Patras
IEEE Conference on Computational Intelligence and Games, 2014
62014
Game Cinematography: From Camera Control to Player Emotions
P Burelli
Emotion in Games, 181-195, 2016
52016
Implementing game cinematography: technical challenges and solutions for automatic camera control in games
W Bares, M Christie, R Ronfard
32015
Automatic Camera Control: a Dynamic Multi-Objective Perspective
P Burelli, M Preuss
European Conference on the Applications of Evolutionary Computation, 2014
32014
Predicting Customer Lifetime Value in Free-to-Play Games
P Burelli
Data Analytics Applications in Gaming and Entertainment, 11-79, 2019
22019
A benchmark for virtual camera control
P Burelli, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 455-467, 2015
22015
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Artigos 1–20