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Eric Haines
Eric Haines
NVIDIA
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Real-time rendering
T Akenine-Moller, E Haines, N Hoffman
AK Peters/crc Press, 2019
33572019
Point in Polygon Strategies.
E Haines
Graphics Gems 4 (1), 24-46, 1994
4451994
A ray tracing algorithm for progressive radiosity
JR Wallace, KA Elmquist, EA Haines
Proceedings of the 16th annual conference on Computer graphics and …, 1989
4351989
The light buffer: A shadow-testing accelerator
EA Haines, DP Greenberg
IEEE Computer Graphics and Applications 6 (9), 6-16, 1986
2411986
Shaft culling for efficient ray-cast radiosity
EA Haines, JR Wallace
Photorealistic Rendering in Computer Graphics: Proceedings of the Second …, 1994
1791994
System for deriving radiation images
DP Greenberg, MF Cohen, EA Haines
US Patent 4,928,250, 1990
1671990
Essential ray tracing
E Haines
Glas89, 33-77, 1989
1071989
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
E Haines, T Akenine-Möller
Apress, 2019
952019
Soft planar shadows using plateaus
E Haines
Journal of Graphics Tools 6 (1), 19-27, 2001
832001
Three dimensional computer graphics employing ray tracing to compute form factors in radiosity
JR Wallace, KA Elmquist, EA Haines
US Patent 5,313,568, 1994
661994
Point in polygon strategies. Graphics Gems IV
E Haines
Academic Press, 1994
451994
Method for employing a hierarchical display list in global rendering
SL Hanna, LM Watson, JR Wallace, KA Elmquist, EA Haines, ...
US Patent 5,058,042, 1991
411991
An introductory tour of interactive rendering
E Haines
IEEE Computer Graphics and Applications 26 (1), 76-87, 2006
352006
The technology behind the unreal engine 4 elemental demo
M Mittring, E Haines
The 39th International Conference and Exhibition on Computer Graphics and …, 2012
302012
Real-time shadows
E Haines, T Möller, T MÖLLER
Game Developers Conference 2, 2001
282001
Efficiency improvements for hierarchy traversal in ray tracing
E Haines
Graphics Gems II, 267-272, 1991
271991
Fast ray-convex polyhedron intersection
E Haines
Graphics Gems II, 247-250, 1991
221991
实时计算机图形学
T Akenine-Moller, E Haines
北京: 北京大学出版社, 2004
212004
A shaft culling tool
E Haines
Journal of Graphics Tools 5 (1), 23-26, 2000
182000
An interactive introduction to WEBGL and three. JS
E Angel, E Haines
ACM SIGGRAPH 2017 Courses, 1-95, 2017
172017
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Articles 1–20