A logic-based tool for interactive generation and dramatization of stories AEM Ciarlini, CT Pozzer, AL Furtado, B Feijó Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 114 | 2005 |
Control centers evolve with agent technology GP Azevedo, B Feijo, M Costa IEEE Computer Applications in power 13 (3), 48-53, 2000 | 105 | 2000 |
Enhancing the human-computer interface of power system applications GP De Azevedo, CS De Souza, B Feijó IEEE Transactions on Power Systems 11 (2), 646-653, 1996 | 77 | 1996 |
Real time game loop models for single-player computer games L Valente, A Conci, B Feijó Proceedings of the IV Brazilian Symposium on Computer Games and Digital …, 2005 | 76 | 2005 |
A genetic approach for the automatic adaptation of segmentation parameters RQ Feitosa, G Costa, TB Cazes, B Feijo Proceedings of the First International Conference on Object-Based Image …, 2006 | 67 | 2006 |
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions C Almeida, M Kalinowski, A Uchôa, B Feijó Information and Software Technology 156, 107142, 2023 | 63 | 2023 |
Mapping quality requirements for pervasive mobile games L Valente, B Feijó, JCSP Leite Requirements Engineering 22, 137-165, 2017 | 54 | 2017 |
Automatic dynamic task distribution between cpu and gpu for real-time systems M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ... 2008 11th IEEE International Conference on Computational Science and …, 2008 | 51 | 2008 |
Player behavior and personality modeling for interactive storytelling in games ES De Lima, B Feijó, AL Furtado Entertainment Computing 28, 32-48, 2018 | 50 | 2018 |
Draw your own story: Paper and pencil interactive storytelling ES de Lima, B Feijó, SDJ Barbosa, AL Furtado, AEM Ciarlini, CT Pozzer Entertainment computing 5 (1), 33-41, 2014 | 47 | 2014 |
A neighborhood grid data structure for massive 3d crowd simulation on gpu M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009 | 46 | 2009 |
An agent-based paradigm for building intelligent CAD systems J Bento, B Feijó Artificial Intelligence in Engineering 11 (3), 231-244, 1997 | 44 | 1997 |
Genetic adaptation of segmentation parameters G Costa, RQ Feitosa, TB Cazes, B Feijó Object-Based Image Analysis: Spatial Concepts for Knowledge-Driven Remote …, 2008 | 41 | 2008 |
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. ES de Lima, B Feijó, AL Furtado SBGames, 144-153, 2019 | 40 | 2019 |
Supermassive crowd simulation on gpu based on emergent behavior EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ... Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008 | 39 | 2008 |
Introdução à Ciência da Computação com Jogos: aprendendo a programar com entretenimento B FEIJÓ, E CLUA, FS Silva Campos Elsevier, 2010 | 37* | 2010 |
An exploratory study on non-visual mobile phone interfaces for games L Valente, CS de Souza, B Feijó Proceedings of the VIII Brazilian Symposium on Human Factors in Computing …, 2008 | 36 | 2008 |
Virtual cinematography director for interactive storytelling EES de Lima, CT Pozzer, MC d'Ornellas, AEM Ciarlini, B Feijó, ... Proceedings of the International Conference on Advances in Computer …, 2009 | 35 | 2009 |
Real time 360 video stitching and streaming RMA Silva, B Feijó, PB Gomes, T Frensh, D Monteiro ACM SIGGRAPH 2016 Posters, 1-2, 2016 | 33 | 2016 |
Agents with emotions in behavioral animation M Costa, B Feijo Computers & graphics 20 (3), 377-384, 1996 | 33 | 1996 |