Bruno Feijo
Bruno Feijo
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Cited by
Cited by
A logic-based tool for interactive generation and dramatization of stories
AEM Ciarlini, CT Pozzer, AL Furtado, B Feijó
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Control centers evolve with agent technology
GP Azevedo, B Feijo, M Costa
IEEE Computer Applications in Power 13 (3), 48-53, 2000
Real time game loop models for single-player computer games
L Valente, A Conci, B Feijó
Proceedings of the IV Brazilian Symposium on Computer Games and Digital …, 2005
Enhancing the human-computer interface of power system applications
GP De Azevedo, CS De Souza, B Feijó
IEEE Transactions on Power Systems 11 (2), 646-653, 1996
A genetic approach for the automatic adaptation of segmentation parameters
RQ Feitosa, G Costa, TB Cazes, B Feijo
Proceedings of the First International Conference on Object-Based Image …, 2006
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
An agent-based paradigm for building intelligent CAD systems
J Bento, B Feijó
Artificial Intelligence in Engineering 11 (3), 231-244, 1997
Mapping quality requirements for pervasive mobile games
L Valente, B Feijó, JCS do Prado Leite
Requirements Engineering 22 (1), 137-165, 2017
Supermassive crowd simulation on GPU based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
An exploratory study on non-visual mobile phone interfaces for games
L Valente, CS de Souza, B Feijó
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing …, 2008
Genetic adaptation of segmentation parameters
G Costa, RQ Feitosa, TB Cazes, B Feijó
Object-based image analysis, 679-695, 2008
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
Kuaba ontology: design rationale representation and reuse in model-based designs
AP De Medeiros, D Schwabe, B Feijó
International Conference on Conceptual Modeling, 241-255, 2005
Introdução à Ciência da Computação com Jogos: aprendendo a programar com entretenimento
B FEIJÓ, E Clua, FS Silva
Campos Elsevier, 2010
Agents with emotions in behavioral animation
M Costa, B Feijo
Computers & graphics 20 (3), 377-384, 1996
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
Draw your own story: Paper and pencil interactive storytelling
ES De Lima, B Feijó, SDJ Barbosa, AL Furtado, AEM Ciarlini, CT Pozzer
Entertainment computing 5 (1), 33-41, 2014
Virtual cinematography director for interactive storytelling
EES de Lima, CT Pozzer, MC d'Ornellas, AEM Ciarlini, B Feijó, ...
Proceedings of the International Conference on Advances in Computer …, 2009
A bidimensional data structure and spatial optimization for supermassive crowd simulation on gpu
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
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