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Christian Eichhorn
Christian Eichhorn
University of Munich
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Dragon tale-a serious game for learning japanese kanji
DA Plecher, C Eichhorn, J Kindl, S Kreisig, M Wintergerst, G Klinker
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
362018
HieroQuest-a serious game for learning Egyptian hieroglyphs
DA Plecher, F Herber, C Eichhorn, A Pongratz, G Tanson, G Klinker
Journal on Computing and Cultural Heritage (JOCCH) 13 (4), 1-20, 2020
302020
Oppidum-a serious-ar-game about celtic life and history
DA Plecher, C Eichhorn, A Köhler, G Klinker
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019
212019
Catching the drone-a tangible augmented reality game in superhuman sports
C Eichhorn, A Jadid, DA Plecher, S Weber, G Klinker, Y Itoh
2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020
192020
Innovative game concepts for Alzheimer patients
C Eichhorn, DA Plecher, G Klinker, M Lurz, N Leipold, M Böhm, H Krcmar, ...
Human Aspects of IT for the Aged Population. Applications in Health …, 2018
192018
Envslam: Combining slam systems and neural networks to improve the environment fusion in ar applications
G Marchesi, C Eichhorn, DA Plecher, Y Itoh, G Klinker
ISPRS International Journal of Geo-Information 10 (11), 772, 2021
132021
Interactive drinking gadget for the elderly and Alzheimer patients
DA Plecher, C Eichhorn, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ...
Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019
132019
Combining motivating strategies with design concepts for mobile apps to increase usability for the elderly and Alzheimer patients
C Eichhorn, DA Plecher, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ...
Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th …, 2020
122020
ARsinoë-learning Egyptian hieroglyphs with augmented reality and machine learning
DA Plecher, C Eichhorn, KM Seyam, G Klinker
2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020
112020
THe innovative reminder in senior-focused technology (THIRST)—evaluation of serious games and gadgets for Alzheimer patients
C Eichhorn, DA Plecher, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ...
Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019
112019
Exploring underwater archaeology findings with a diving simulator in virtual reality
DA Plecher, L Keil, G Kost, M Fiederling, C Eichhorn, GJ Klinker
Frontiers in Virtual Reality, 170, 2022
82022
VR enabling knowledge gain for the user (VENUS)
C Eichhorn, DA Plecher, G Klinker
82022
Physical objects in ar games–offering a tangible experience
C Eichhorn, DA Plecher, M Inami, G Klinker
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1801-1806, 2019
82019
Frameworks enabling Ubiquitous Mixed Reality Applications across Dynamically Adaptable Device Configurations
S Weber, L Rudolph, C Eichhorn, D Dyrda, DA Plecher, G Klinker
Frontiers in Virtual Reality, 36, 2022
72022
Tangible chess for dementia patients–playing with conductive 3d printed figures on a touchscreen
C Eichhorn, DA Plecher, O Golovnya, D Volkert, A Hiyama, G Klinker
International Conference on Human-Computer Interaction, 38-57, 2021
72021
Inspiring healthy food choices in a virtual reality supermarket by adding a tangible dimension in the form of an augmented virtuality smartphone
C Eichhorn, M Lurz, DA Plecher, S Weber, M Wintergerst, B Kaiser, ...
2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021
62021
Cloud-based cross-platform collaborative ar in flutter
L Carius, C Eichhorn, DA Plecher, G Klinker
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
52022
GuessingCarbs-a serious game about healthy nutrition in old age combining virtual and tangible components
C Eichhorn, DA Plecher, A Trilk, A Hiyama, G Klinker
International Conference on Human-Computer Interaction, 407-415, 2022
42022
Ludus magnus-a serious game for learning the Latin language
DA Plecher, C Eichhorn, M Naser, G Klinker
International Conference on Human-Computer Interaction, 51-61, 2021
42021
Roar-role of augmented reality in serious games and superhuman sports
D Plecher, C Eichhorn, G Klinker
32022
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