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RICARDO JOSÉ VIEIRA BAPTISTA
RICARDO JOSÉ VIEIRA BAPTISTA
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Title
Cited by
Cited by
Year
Work in progress-learning through role play games
R Batista, CV de Carvalho
2008 38th Annual Frontiers in Education Conference, T3C-7-T3C-8, 2008
352008
Funchal 500 years: Learning through role play games
R Baptista, CV de Carvalho
2nd European Conference on Games Based Learning (Academic Publishing …, 2008
272008
Relationship between game categories and skills development: Contributions for serious game design
R Baptista, A Coelho, CV de Carvalho
Proceedings of the European Conference on Game Based Learning 1, 34-42, 2015
242015
Relation between game genres and competences for in-game certification
R Baptista, A Coelho, C Vaz de Carvalho
Serious Games, Interaction, and Simulation: 5th International Conference …, 2016
142016
TimeMesh–a serious game for european citizenship
R Baptista, CV de Carvalho
EAI Endorsed Transactions on Serious Games 1 (1), 2013
102013
Role play gaming and learning
R Baptista, C Vaz de Carvalho
Learn. Technol 12 (1), 26-28, 2010
72010
A game for robot operation training in search and rescue missions
R Goncalves, R Baptista, A Coelho, A Matos, CV De Carvalho, ...
2014 11th International Conference on Remote Engineering and Virtual …, 2014
62014
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations
M Pelka, K Majek, J Bedkowski, P Musialik, A Maslowski, G De Cubber, ...
2014 IEEE International Symposium on Safety, Security, and Rescue Robotics …, 2014
52014
Time mesh: An educational historical game
D Gouveia, D Lopes, CV De Carvalho, R Batista
2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012
52012
A review of adaptable serious games applied to professional training
A Pistono, AMP Santos, RJV Baptista
Journal of Digital Media & Interaction 4 (11), 60-85, 2021
42021
Estimation of Vineyard Productivity Map Considering a Cost-Effective LIDAR-Based Sensor
P Moura, D Ribeiro, FN dos Santos, A Gomes, R Baptista, M Cunha
Progress in Artificial Intelligence: 19th EPIA Conference on Artificial …, 2019
42019
Jogos Sérios para Treino e Certificação de Competências
RJV Baptista
42017
Methodology for creating a competences certification correlation matrix
R Baptista, R Gonçalves, A Coelho, CV de Carvalho
ICERI2013 Proceedings, 2522-2532, 2013
42013
Inven! RA Architecture for Sustainable Deployment of Immersive Learning Environments
L Morgado, A Coelho, D Beck, C Gütl, F Cassola, R Baptista, M Van Zeller, ...
Sustainability 15 (1), 857, 2023
32023
A qualitative analysis of frameworks for training through Serious Games
A Pistono, A Santos, R Baptista
Procedia Computer Science 204, 753-759, 2022
32022
Location-based tourism in-game certification
R Baptista, R Nóbrega, A Coelho, CV de Carvalho
INTED2015 Proceedings, 3602-3610, 2015
32015
Methodology for in-game certification in serious games
R Baptista, A Coelho, CV de Carvalho
EDULEARN13 Proceedings, 3152-3162, 2013
32013
Extração de informação de texto formal para a modelação expedita de edifícios monumentais
R Baptista, LP Reis, L Magalhães, R Rodrigues, A Coelho, A Sousa
20º Encontro Português de Computação Gráfica, 133-134, 2012
32012
O Ensino Através de ambientes de jogo RPG: Uma experiência num contexto específico
R Baptista, CV Carvalho
V CITICE-Conferência Internacional de Tecnologias de Informação e …, 2007
32007
Serious Games for seniors: Learning safe behaviors on the web
I Bernardino, J Bidarra, R Baptista, H São Mamede
CISTI 2021-16th Iberian Conference on Information Systems and Technologies, 2021
22021
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