Igor Pandzic
Igor Pandzic
University of Zagreb Faculty of Electrical Engineering and Computing
Verified email at fer.hr - Homepage
Cited by
Cited by
MPEG-4 facial animation: the standard, implementation and applications
IS Pandzic, R Forchheimer
John Wiley & Sons, 2003
Avatars in networked virtual environments
T Capin, I Pandzic, N Magnenat-Thalmann, D Thalmann
John Wiley and Sons, 1999
Virtual human representation and communication in VLNet
TK Capin, H Noser, D Thalmann, IS Pandzic, NM Thalmann
IEEE Computer Graphics and Applications 17 (2), 42-53, 1997
User evaluation: Synthetic talking faces for interactive services
IS Pandzic, J Ostermann, D Millen
The visual computer 15 (7), 330-340, 1999
MPEG-4: Audio/video and synthetic graphics/audio for mixed media
PK Doenges, TK Capin, F Lavagetto, J Ostermann, IS Pandzic, ...
Signal Processing: Image Communication 9 (4), 433-463, 1997
The HUMANOID environment for interactive animation of multiple deformable human characters
R Boulic, T Capin, Z Huang, P Kalra, B Lintermann, ...
Computer Graphics Forum 14 (3), 337-348, 1995
Eye pupil localization with an ensemble of randomized trees
N Markuš, M Frljak, IS Pandžić, J Ahlberg, R Forchheimer
Pattern recognition 47 (2), 578-587, 2014
Facial animation framework for the web and mobile platforms
IS Pandzic
Proceedings of the seventh international conference on 3D Web technology, 27-34, 2002
Anyone for tennis?
T Molet, A Aubel, T Çapin, S Carion, E Lee, N Magnenat-Thalmann, ...
Presence: Teleoperators & Virtual Environments 8 (2), 140-156, 1999
Facial deformations for MPEG-4
M Escher, I Pandzic, NM Thalmann
Proceedings Computer Animation'98 (Cat. No. 98EX169), 56-62, 1998
Realistic avatars and autonomous virtual humans in: VLNET networked virtual environments
TK Capin, IS Pandzic, N Magnenat Thalmann, D Thalmann
Virtual worlds in the Internet 8 (BOOK_CHAP), 157-174., 1998
State of the art in example‐based motion synthesis for virtual characters in interactive applications
T Pejsa, IS Pandzic
Computer Graphics Forum 29 (1), 202-226, 2010
Object detection with pixel intensity comparisons organized in decision trees
N Markuš, M Frljak, IS Pandžić, J Ahlberg, R Forchheimer
arXiv preprint arXiv:1305.4537, 2013
A dead-reckoning algorithm for virtual human figures
TK Capin, IS Pandzic
Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality …, 1997
Real-time facial interaction
IS Pandžić, P Kalra, NM Thalmann, D Thalmann
Displays 15 (3), 157-163, 1994
The design of a generic framework for integrating ECA components
HH Huang, T Nishida, A Cerekovic, IS Pandzic, Y Nakano
Proceedings of the 7th international joint conference on Autonomous agents …, 2008
Facial motion cloning
IS Pandzic
Graphical Models 65 (6), 385-404, 2003
Playing games through the virtual life network
H Noser, T Çapin, I Pandzic, N Magnenat Thalmann, D Thalmann
Proc. Alife'96, 1996
VLNET: a networked multimedia 3D environment with virtual humans
I Pandzic, T Çapin, N Magnenat-Thalmann, D Thalmann
Proc. Multi-Media Modeling MMM95, World Scientific, Singapore, 1995
Trends in networked collaborative virtual environments
C Joslin, IS Pandzic, NM Thalmann
Computer Communications 26 (5), 430-437, 2003
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