A Survey of Procedural Dungeon Generation B Viana, S dos Santos 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment …, 2019 | 24 | 2019 |
From bag-of-words to pre-trained neural language models: Improving automatic classification of app reviews for requirements engineering A Araujo, M Golo, B Viana, F Sanches, R Romero, R Marcacini Anais do XVII Encontro Nacional de Inteligência Artificial e Computacional …, 2020 | 20 | 2020 |
Procedural dungeon generation: A survey BMF Viana, SR dos Santos Journal on Interactive Systems 12 (1), 83-101, 2021 | 17 | 2021 |
Procedural enemy generation through parallel evolutionary algorithm LT Pereira, BMF Viana, CFM Toledo 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | 9 | 2021 |
Illuminating the space of enemies through map-elites BMF Viana, LT Pereira, CFM Toledo 2022 IEEE Conference on Games (CoG), 17-24, 2022 | 4 | 2022 |
Feasible–infeasible two-population genetic algorithm to evolve dungeon levels with dependencies in barrier mechanics BMF Viana, LT Pereira, CFM Toledo, SR dos Santos, SMDM Maia Applied Soft Computing 119, 108586, 2022 | 4 | 2022 |
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites BMF Viana, LT Pereira, CFM Toledo arXiv preprint arXiv:2202.09301, 2022 | 2 | 2022 |
Geração automática de níveis de masmorras com barreiras para jogos digitais BMF Viana Universidade Federal do Rio Grande do Norte, 2019 | 1 | 2019 |
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles LT Pereira, BMF Viana, CFM Toledo IEEE Transactions on Games, 2022 | | 2022 |
Orchestrating and Adapting of Dungeon Levels, Locked-door Missions, and Enemies BMF Viana Universidade de São Paulo, 2022 | | 2022 |
Comparaçao dos Conteudos do POSCOMP com o Currıculo de Referência dos Cursos de Computaçao da SBC ALA Augusto, BMF Viana, DEC Oliveira, GA Bezerra, JML Neto, ... | | 2021 |