anselmo montenegro
TítuloCitado porAno
A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
442008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
Computational Science and Engineering, 2008. CSE'08. 11th IEEE International …, 2008
432008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on …, 2009
392009
Supermassive crowd simulation on gpu based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, A Montenegro, E Clua, A Conci, ...
Proceedings of the VII Brazilian Symposium on Computer Games and Digital …, 2008
332008
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
272009
An architeture with automatic load balancing for realtime simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences, 207-224, 2010
262010
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 42, 2008
252008
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 60, 2009
212009
Smart composition of game objects using dependency injection
EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta
Computers in Entertainment (CIE) 7 (4), 53, 2009
202009
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on GPU architecture
D Brandao, M Zamith, E Clua, A Montenegro, A Bulcão, D Madeira, ...
Computer Architecture and High Performance Computing Workshops (SBAC-PADW …, 2010
162010
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EWG Clua, A Montenegro, P Pagliosa
Entertainment Computing-ICEC 2012, 292-305, 2012
152012
The gpu used as a math co-processor in real time applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
Proceedings of the VI Brazilian Symposium on Computer Games and Digital …, 2007
152007
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on, 79-88, 2011
142011
Parallel processing between GPU and CPU: Concepts in a game architecture
MPM Zamith, EWG Clua, A Conci, A Montenegro
Computer Graphics, Imaging and Visualisation, 2007. CGIV'07, 115-120, 2007
142007
An Architecture with Automatic Load Balancing and Distribution for Digital Games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on, 59-70, 2010
132010
Gpu octrees and optimized search
D Madeira, A Montenegro, E Clua, T Lewiner
Proceedings of VIII Brazilian Symposium on Games and Digital Entertainment …, 2009
122009
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
112015
Space carving with a hand-held camera
AA Montenegro, PCP Carvalho, L Velho
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian …, 2004
112004
Adaptive space carving
AA Montenegro, M Gattass, PCP Carvalho, LCPR Velho
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004 …, 2004
112004
Using graph cuts in GPUs for color based human skin segmentation
L Lattari, A Montenegro, A Conci, E Clua, V Mota, MB Vieira, G Lizarraga
Integrated Computer-Aided Engineering 18 (1), 41-59, 2011
102011
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