Christoffer Holmgård
Christoffer Holmgård
modl.ai
E-mail confirmado em holmgard.org - Página inicial
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Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1362018
Evolving personas for player decision modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
572014
The reliability and validity of the Danish Draft Board Cognitive Ability Test: Børge Prien’s Prøve
TW TEASDALE, PVW HARTMANN, CH PEDERSEN, M Bertelsen
Scandinavian journal of psychology 52 (2), 126-130, 2011
432011
Autoencoders for level generation, repair, and recognition
R Jain, A Isaksen, C Holmgård, J Togelius
Proceedings of the ICCC Workshop on Computational Creativity and Games, 2016
422016
Procedural personas as critics for dungeon generation
A Liapis, C Holmgård, GN Yannakakis, J Togelius
European Conference on the Applications of Evolutionary Computation, 331-343, 2015
422015
Generative agents for player decision modeling in games
C Holmgard, A Liapis, J Togelius, GN Yannakakis
Foundations of Digital Games, 2014
322014
Automated playtesting with procedural personas with evolved heuristics
C Holmgard, MC Green, A Liapis, J Togelius
IEEE Transactions on Games, 2018
262018
Portfolio Online Evolution in StarCraft.
C Wang, P Chen, Y Li, C Holmgård, J Togelius
AIIDE, 114-121, 2016
252016
Stress detection for ptsd via the startlemart game
C Holmgård, GN Yannakakis, KI Karstoft, HS Andersen
2013 Humaine Association Conference on Affective Computing and Intelligent …, 2013
242013
Personas versus clones for player decision modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
International Conference on Entertainment Computing, 159-166, 2014
202014
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
arXiv preprint arXiv:1802.06881, 2018
182018
Multimodal ptsd characterization via the startlemart game
C Holmgård, GN Yannakakis, HP Martínez, KI Karstoft, HS Andersen
Journal on Multimodal User Interfaces 9 (1), 3-15, 2015
162015
Predicting resource locations in game maps using deep convolutional neural networks
S Lee, A Isaksen, C Holmgård, J Togelius
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
152016
Monte-carlo tree search for persona based player modeling
C Holmgard, A Liapis, J Togelius, GN Yannakakis
AIIDE, 2015
132015
To rank or to classify? Annotating stress for reliable PTSD profiling
C Holmgård, GN Yannakakis, HP Martinez, KI Karstoft
2015 International Conference on Affective Computing and Intelligent …, 2015
122015
Decision making styles as deviation from rational action: A super mario case study
C Holmgard, J Togelius, GN Yannakakis
Association for the Advancement of Artificial Intelligence, 2013
112013
Evolving models of player decision making: Personas versus clones
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Entertainment Computing 16, 95-104, 2016
102016
Characterising score distributions in dice games
A Isaksen, C Holmgård, J Togelius, A Nealen
Game and Puzzle Design 2 (1), 59, 2016
102016
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
92017
Computational intelligence and cognitive performance assessment games
C Holmgård, J Togelius, L Henriksen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
82016
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