Narrative for Gamification in Education: Why Should you Care? PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 16 | 2019 |
Analysing gamification elements in educational environments using an existing Gamification taxonomy AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ... Smart Learning Environments 6 (1), 1-14, 2019 | 15 | 2019 |
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation AM Toda, W Oliveira, A Klock, PT Palomino, M Pimenta, I Bittencourt, ... 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 14 | 2019 |
Thinking inside the box: How to tailor gamified educational systems based on learning activities types L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019 | 7 | 2019 |
Automatic game experience identification in educational games W Oliveira, L Rodrigues, A Toda, P Palomino, S Isotani Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019 | 7 | 2019 |
Towards automatic flow experience identification in educational systems: A theory-driven approach W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 7 | 2019 |
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ... Journal of Educational Technology & Society 22 (3), 47-60, 2019 | 6 | 2019 |
We will hold the line: O Fandom como forma de participação dos fãs no desenvolvimento do universo transmidiático do jogo Mass Effect PT Palomino Universidade Federal de São Carlos - UFSCar, 2015 | 6 | 2015 |
Exploring content game elements to support gamification design in educational systems: narrative and storytelling P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019 | 4 | 2019 |
Validating the effectiveness of data-driven gamification recommendations: An Exploratory study A Toda, P Palomino, L Rodrigues, W Oliveira, L Shi, S Isotani, A Cristea arXiv preprint arXiv:2008.05847, 2020 | 2 | 2020 |
Gamification journey: A Novel approach for classifying gamer types for gamified educational systems PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani Proceedings of SBGames, 165-173, 2019 | 2 | 2019 |
A Cultura Participativa e o Crowdfunding: um estudo sobre a influência dos fãs no financiamento de projetos PT Palomino XXXVII Congresso de Ciências da Comunicação - Comunicação: Guerra & Paz …, 2014 | 2 | 2014 |
A Narrativa Seriada em Jogos Eletrônicos: O caso Asura's Wrath, jogo ou animação interativa? PT Palomino XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013, 2013 | 2 | 2013 |
Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani RENOTE-Revista Novas Tecnologias na Educação 17 (3), 2019 | 1 | 2019 |
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room LTS PEREIRA, F H. C., PT PALOMINO, CFM TOLEDO, S ISOTANI XVII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2018, 2018 | 1 | 2018 |
Automating Gamification Personalization: To the User and Beyond L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani arXiv preprint arXiv:2101.05718, 2021 | | 2021 |
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments L Rodrigues, AM Toda, W Oliveira, PT Palomino, S Isotani Anais do XXXI Simpósio Brasileiro de Informática na Educação, 461-470, 2020 | | 2020 |
Towards Automatic Flow Experience Identification in Educational Systems: A Qualitative Study W Oliveira, AM Toda, PT Palomino, L Rodrigues, L Shi, S Isotani Anais do XXXI Simpósio Brasileiro de Informática na Educação, 702-711, 2020 | | 2020 |
For whom should we gamify? Insights on the users intentions and context towards gamification in education A Toda, FD Pereira, ACT Klock, L Rodrigues, P Palomino, W Oliveira, ... Anais do XXXI Simpósio Brasileiro de Informática na Educação, 471-480, 2020 | | 2020 |
GamiCSM: relating education, culture and gamification-a link between worlds A Toda, ACT Klock, PT Palomino, L Rodrigues, W Oliveira, C Stewart, ... Proceedings of the 19th Brazilian Symposium on Human Factors in Computing …, 2020 | | 2020 |