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Paula Toledo Palomino
Paula Toledo Palomino
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Year
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
882019
Narrative for Gamification in Education: Why Should you Care?
PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
502019
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
AM Toda, W Oliveira, A Klock, PT Palomino, M Pimenta, I Bittencourt, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
472019
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
222019
Towards automatic flow experience identification in educational systems: A theory-driven approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended abstracts of the annual symposium on computer-human interaction in …, 2019
162019
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User modeling and user-adapted interaction 31 (5), 907-940, 2021
152021
Thinking inside the box: How to tailor gamified educational systems based on learning activities types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian symposium on computers in education (Simpósio Brasileiro de …, 2019
152019
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth international conference on technological ecosystems for enhancing …, 2020
132020
Gamification works, but how and to whom? an experimental study in the context of programming lessons
L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ...
Proceedings of the 52nd ACM technical symposium on computer science …, 2021
102021
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
92021
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian symposium on computers in education (Simpósio brasileiro de …, 2019
82019
Automating Gamification Personalization to the User and Beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
IEEE Transactions on Learning Technologies 15 (2), 199-212, 2022
72022
Automatic game experience identification in educational games
W Oliveira, L Rodrigues, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
72019
Does gamification affect flow experience? a systematic literature review
W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ...
arXiv preprint arXiv:2106.09942, 2021
62021
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
L Rodrigues, AM Toda, W Oliveira, PT Palomino, S Isotani
Anais do xxxi simpósio brasileiro de informática na educaçao, 461-470, 2020
62020
From the lack of engagement to motivation: Gamification strategies to enhance users learning experiences
P Palomino, A Toda, L Rodrigues, W Oliveira, S Isotani
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
62020
We will hold the line: O Fandom como forma de participação dos fãs no desenvolvimento do universo transmidiático do jogo Mass Effect
PT Palomino
Universidade Federal de São Carlos - UFSCar, 2015
62015
For whom should we gamify? Insights on the users intentions and context towards gamification in education
A Toda, FD Pereira, ACT Klock, L Rodrigues, P Palomino, W Oliveira, ...
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 471-480, 2020
52020
Gamification journey: A Novel approach for classifying gamer types for gamified educational systems
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
Simpósio Brasileiro de Jogos e Entretenimento Digital 2019, 2019
52019
Towards automatic flow experience identification in educational systems: A qualitative study
W Oliveira, AM Toda, PT Palomino, L Rodrigues, L Shi, S Isotani
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 702-711, 2020
42020
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