Paula Toledo Palomino
Paula Toledo Palomino
Verified email at usp.br - Homepage
Title
Cited by
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Year
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
262019
Narrative for Gamification in Education: Why Should you Care?
PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
222019
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
AM Toda, W Oliveira, A Klock, PT Palomino, M Pimenta, I Bittencourt, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
172019
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
142019
Thinking inside the box: How to tailor gamified educational systems based on learning activities types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
82019
Towards automatic flow experience identification in educational systems: A theory-driven approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
82019
Automatic game experience identification in educational games
W Oliveira, L Rodrigues, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
72019
We will hold the line: O Fandom como forma de participação dos fãs no desenvolvimento do universo transmidiático do jogo Mass Effect
PT Palomino
Universidade Federal de São Carlos - UFSCar, 2015
62015
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
52019
Gamification journey: A Novel approach for classifying gamer types for gamified educational systems
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
Proceedings of SBGames, 165-173, 2019
32019
For whom should we gamify? Insights on the users intentions and context towards gamification in education
A Toda, FD Pereira, ACT Klock, L Rodrigues, P Palomino, W Oliveira, ...
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 471-480, 2020
22020
Validating the effectiveness of data-driven gamification recommendations: An Exploratory study
A Toda, P Palomino, L Rodrigues, W Oliveira, L Shi, S Isotani, A Cristea
arXiv preprint arXiv:2008.05847, 2020
22020
A Cultura Participativa e o Crowdfunding: um estudo sobre a influência dos fãs no financiamento de projetos
PT Palomino
XXXVII Congresso de Ciências da Comunicação - Comunicação: Guerra & Paz …, 2014
22014
A Narrativa Seriada em Jogos Eletrônicos: O caso Asura's Wrath, jogo ou animação interativa?
PT Palomino
XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013, 2013
22013
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
L Rodrigues, AM Toda, W Oliveira, PT Palomino, S Isotani
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 461-470, 2020
12020
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
12020
From the Lack of Engagement to Motivation: Gamification Strategies to Enhance Users Learning Experiences
P Palomino, A Toda, L Rodrigues, W Oliveira, S Isotani
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
12020
Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
RENOTE-Revista Novas Tecnologias na Educação 17 (3), 2019
12019
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room
LTS PEREIRA, F H. C., PT PALOMINO, CFM TOLEDO, S ISOTANI
XVII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2018, 2018
12018
LearnTechLib Table of Contents Alert: CITE Journal 20: 4
S Lakhal, M Cleveland-Innes
Turkish Online Journal of Distance Education, 2021
2021
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