A Kinect-based wearable face recognition system to aid visually impaired users LB Neto, F Grijalva, VRML Maike, LC Martini, D Florencio, ... IEEE Transactions on Human-Machine Systems 47 (1), 52-64, 2016 | 47 | 2016 |
Exploring new formats of the Self-Assessment Manikin in the design with children E Hayashi, JEG Posada, VRML Maike, MCC Baranauskas Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016 | 33 | 2016 |
Heuristics for NUI Revisited and Put into Practice VRML Maike, LSB Neto, SK Goldenstein, MCC Baranauskas International Conference on Human-Computer Interaction, 317-328, 2015 | 14 | 2015 |
Seeing through the Kinect: a survey on heuristics for building natural user interfaces environments VRML Maike, LSB Neto, MCC Baranauskas, SK Goldenstein International Conference on Universal Access in Human-Computer Interaction …, 2014 | 14 | 2014 |
A Wearable Face Recognition System Built into a Smartwatch and the Blind and Low Vision Users LSB Neto, VRML Maike, FL Koch, MCC Baranauskas, ... International Conference on Enterprise Information Systems, 515-528, 2015 | 10 | 2015 |
A Wearable Face Recognition System Built into a Smartwatch and the Visually Impaired User. LSB Neto, VRML Maike, FL Koch, MCC Baranauskas, ... ICEIS (3), 5-12, 2015 | 9 | 2015 |
A Smart Supermarket must be for All: a Case Study Including the Visually Impaired VRML Maike, SB Buchdid, MCC Baranauskas IHC'16, Brazilian Symposium on Human Factors in Computing Systems, 2016 | 8 | 2016 |
Investigando sobre Requisitos para um Jogo de RPG com Professores de uma Escola Pública de Ensino Fundamental VRML Maike, LC de Miranda, MCC Baranauskas Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2011 | 7 | 2011 |
Designing Natural User Interfaces Scenarios for All and for Some: An Analysis Informed by Organizational Semiotics Artifacts VRML Maike, SB Buchdid, MCC Baranauskas International Conference on Informatics and Semiotics in Organisations, 92-101, 2015 | 5 | 2015 |
An Authoring Process For Educational Role Playing Games: From The Paper To The Web VRML Maike, MCC Baranauskas Proceedings Of The 21st International Conference On Computers In Education …, 2013 | 4 | 2013 |
Manipulando histórias: uma investigação sobre o uso de interfaces tangíveis e narrativas na escola JE Gutiérrez Posada, MCC Baranauskas, VRML Maike Proceedings of the 13th Brazilian Symposium on Human Factors in Computing …, 2014 | 3 | 2014 |
Maned Wolf in the Museum: a Case Study on Learning Through Action EF Duarte, VRML Maike, MCC Baranauskas Anais do Workshop de Informática na Escola 24 (1), 245, 2018 | 2 | 2018 |
First Steps in Developing Tangible Artifacts for All: Enabling Ideation and Discussion Processes VRML Maike, MCC Baranauskas International Conference on Informatics and Semiotics in Organisations, 238-247, 2018 | 2 | 2018 |
Bringing universal design and the web of things into the supermarket VRML Maike, SB Buchdid, JEG Posada, MCC Baranauskas International Journal of Transitions and Innovation Systems 4 (1-2), 96-110, 2015 | 2 | 2015 |
A hands-on experience with interactive art within a museum scenario EF Duarte, V Maike, YLM Mendoza, CV de Lima Tenório, ... Technical Report IC-19-03, Institute of Computing (IC), University of …, 2019 | 1 | 2019 |
Explorando Afeto e Sócioenação no Cenário de um Hospital JV da Silva, VRML Maike, LM Muriana, CVLT Brennand, R Pereira, ... Technical Report IC-19-02. Institute of Computing, University of Campinas, 2019 | 1 | 2019 |
A Memory Game for All: Differences and Perception as a Design Strategy VRML Maike, JEG Posada, MCC Baranauskas XVII Simpósio Brasileiro de Games e Entretenimento Digital (SBGames), 2018 | 1 | 2018 |
First Steps Towards Socioenactive Interactive Art EF Duarte, VRML Maike, ECS Hayashi, MCC Baranauskas http://www.ic.unicamp.br/~reltech/2018/18-02.pdf, 2018 | 1* | 2018 |
Jogos de RPG na Aula de História: Primeiros Passos na Construção de uma Ferramenta de Autoria VRML Maike, MCC Baranauskas Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2012 | 1 | 2012 |
" The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction EF Duarte, V Maike, YLM Mendoza, C Brennand, MC Baranauskas Anais do Workshop de Informática na Escola 25 (1), 501, 2019 | | 2019 |