Vanessa R. M. L. Maike
Vanessa R. M. L. Maike
PhD in Computer Science, University of Campinas (UNICAMP)
Verified email at ic.unicamp.br
TitleCited byYear
A Kinect-based wearable face recognition system to aid visually impaired users
LB Neto, F Grijalva, VRML Maike, LC Martini, D Florencio, ...
IEEE Transactions on Human-Machine Systems 47 (1), 52-64, 2016
472016
Exploring new formats of the Self-Assessment Manikin in the design with children
E Hayashi, JEG Posada, VRML Maike, MCC Baranauskas
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016
332016
Heuristics for NUI Revisited and Put into Practice
VRML Maike, LSB Neto, SK Goldenstein, MCC Baranauskas
International Conference on Human-Computer Interaction, 317-328, 2015
142015
Seeing through the Kinect: a survey on heuristics for building natural user interfaces environments
VRML Maike, LSB Neto, MCC Baranauskas, SK Goldenstein
International Conference on Universal Access in Human-Computer Interaction …, 2014
142014
A Wearable Face Recognition System Built into a Smartwatch and the Blind and Low Vision Users
LSB Neto, VRML Maike, FL Koch, MCC Baranauskas, ...
International Conference on Enterprise Information Systems, 515-528, 2015
102015
A Wearable Face Recognition System Built into a Smartwatch and the Visually Impaired User.
LSB Neto, VRML Maike, FL Koch, MCC Baranauskas, ...
ICEIS (3), 5-12, 2015
92015
A Smart Supermarket must be for All: a Case Study Including the Visually Impaired
VRML Maike, SB Buchdid, MCC Baranauskas
IHC'16, Brazilian Symposium on Human Factors in Computing Systems, 2016
82016
Investigando sobre Requisitos para um Jogo de RPG com Professores de uma Escola Pública de Ensino Fundamental
VRML Maike, LC de Miranda, MCC Baranauskas
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2011
72011
Designing Natural User Interfaces Scenarios for All and for Some: An Analysis Informed by Organizational Semiotics Artifacts
VRML Maike, SB Buchdid, MCC Baranauskas
International Conference on Informatics and Semiotics in Organisations, 92-101, 2015
52015
An Authoring Process For Educational Role Playing Games: From The Paper To The Web
VRML Maike, MCC Baranauskas
Proceedings Of The 21st International Conference On Computers In Education …, 2013
42013
Manipulando histórias: uma investigação sobre o uso de interfaces tangíveis e narrativas na escola
JE Gutiérrez Posada, MCC Baranauskas, VRML Maike
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing …, 2014
32014
Maned Wolf in the Museum: a Case Study on Learning Through Action
EF Duarte, VRML Maike, MCC Baranauskas
Anais do Workshop de Informática na Escola 24 (1), 245, 2018
22018
First Steps in Developing Tangible Artifacts for All: Enabling Ideation and Discussion Processes
VRML Maike, MCC Baranauskas
International Conference on Informatics and Semiotics in Organisations, 238-247, 2018
22018
Bringing universal design and the web of things into the supermarket
VRML Maike, SB Buchdid, JEG Posada, MCC Baranauskas
International Journal of Transitions and Innovation Systems 4 (1-2), 96-110, 2015
22015
A hands-on experience with interactive art within a museum scenario
EF Duarte, V Maike, YLM Mendoza, CV de Lima Tenório, ...
Technical Report IC-19-03, Institute of Computing (IC), University of …, 2019
12019
Explorando Afeto e Sócioenação no Cenário de um Hospital
JV da Silva, VRML Maike, LM Muriana, CVLT Brennand, R Pereira, ...
Technical Report IC-19-02. Institute of Computing, University of Campinas, 2019
12019
A Memory Game for All: Differences and Perception as a Design Strategy
VRML Maike, JEG Posada, MCC Baranauskas
XVII Simpósio Brasileiro de Games e Entretenimento Digital (SBGames), 2018
12018
First Steps Towards Socioenactive Interactive Art
EF Duarte, VRML Maike, ECS Hayashi, MCC Baranauskas
http://www.ic.unicamp.br/~reltech/2018/18-02.pdf, 2018
1*2018
Jogos de RPG na Aula de História: Primeiros Passos na Construção de uma Ferramenta de Autoria
VRML Maike, MCC Baranauskas
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2012
12012
" The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction
EF Duarte, V Maike, YLM Mendoza, C Brennand, MC Baranauskas
Anais do Workshop de Informática na Escola 25 (1), 501, 2019
2019
The system can't perform the operation now. Try again later.
Articles 1–20