Jo Iacovides
Citado por
Citado por
Motivations, learning and creativity in online citizen science
C Jennett, L Kloetzer, D Schneider, I Iacovides, A Cox, M Gold, B Fuchs, ...
Journal of Science Communication 15 (3), 2016
Do games attract or sustain engagement in citizen science? A study of volunteer motivations
I Iacovides, C Jennett, C Cornish-Trestrail, AL Cox
CHI'13 extended abstracts on human factors in computing systems, 1101-1106, 2013
Digital games, gender and learning in engineering: Do females benefit as much as males?
R Joiner, J Iacovides, M Owen, C Gavin, S Clibbery, J Darling, B Drew
Journal of Science Education and Technology 20 (2), 178-185, 2011
Motivation, engagement and learning through digital games
I Iacovides, J Aczel, E Scanlon, J Taylor, W Woods
International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2011
Design frictions for mindful interactions: The case for microboundaries
AL Cox, SJJ Gould, ME Cecchinato, I Iacovides, I Renfree
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
Gaming and the limits of digital embodiment
R Farrow, I Iacovides
Philosophy & Technology 27 (2), 221-233, 2014
Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement
I Iacovides, A Cox, R Kennedy, P Cairns, C Jennett
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Moving beyond fun: Evaluating serious experience in digital games
I Iacovides, AL Cox
Proceedings of the 33rd annual acm conference on human factors in computing …, 2015
Errors and discrepancies in the administration of intravenous infusions: a mixed methods multihospital observational study
I Lyons, D Furniss, A Blandford, G Chumbley, I Iacovides, L Wei, A Cox, ...
BMJ quality & safety 27 (11), 892-901, 2018
Game-play breakdowns and breakthroughs: exploring the relationship between action, understanding, and involvement
I Iacovides, AL Cox, P McAndrew, J Aczel, E Scanlon
Human–computer interaction 30 (3-4), 202-231, 2015
The gaming involvement and informal learning framework
I Iacovides, P McAndrew, E Scanlon, J Aczel
Simulation & Gaming 45 (4-5), 611-626, 2014
Exploring the link between player involvement and learning within digital games
I Iacovides
People and Computers XXIII Celebrating People and Technology, 29-34, 2009
Learning by constructing self-explanation diagrams
S Ainsworth, I Iacovides
Exploring the Current Landscape of Intravenous Infusion Practices and Errors (ECLIPSE): protocol for a mixed-methods observational study
A Blandford, D Furniss, I Lyons, G Chumbley, I Iacovides, L Wei, A Cox, ...
BMJ open 6 (3), 2016
Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
L Kloetzer, D Scheider, C Jennett, I Iacovides, A Eveleigh, AL Cox, M Gold
Changing Configurations of Adult Education in Transitional Times: Conference …, 2013
Infusion device standardisation and dose error reduction software
I Iacovides, A Blandford, A Cox, BD Franklin, P Lee, CJ Vincent
British Journal of Nursing 23 (Sup14), S16-S24, 2014
Exploring citizen psych-science and the motivations of errordiary volunteers
C Jennett, DJ Furniss, I Iacovides, S Wiseman, SJJ Gould, AL Cox
Human Computation 1 (2), 201-220, 2014
Making sense of game-play: How can we examine learning and involvement?
I Iacovides, J Aczel, E Scanlon, W Woods
Transactions of the Digital Games Research Association 1 (1), 2013
Investigating the relationships between informal learning and player involvement in digital games
I Iacovides, J Aczel, E Scanlon, W Woods
Learning, Media and Technology 37 (3), 321-327, 2012
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games
I Iacovides, AL Cox, A Avakian, T Knoll
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
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Artigos 1–20