Abdelkader Gouaich
Abdelkader Gouaich
Associate Professor, University of Montpellier.
E-mail confirmado em lirmm.fr
Citado por
Citado por
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
N Hocine, A Gouaïch, SA Cerri, D Mottet, J Froger, I Laffont
User Modeling and User-Adapted Interaction 25 (1), 65-98, 2015
Techniques d'adaptation dans les jeux ludiques et sérieux
N Hocine, A Gouaïch, I Di Loreto, L Abrouk
Revue des Sciences et Technologies de l'Information-Série RIA: Revue d …, 2011
MIC*: A Deployment Environment for Autonomous Agents
A Gouaïch, F Michel, Y Guiraud
International Workshop on Environments for Multi-Agent Systems, 109-126, 2004
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation
N Hocine, A Gouaïch
2011 16th International Conference on Computer Games (CGAMES), 257-261, 2011
Weak interaction and strong interaction in agent based simulations
F Michel, A Gouaich, J Ferber
International Workshop on Multi-Agent Systems and Agent-Based Simulation, 43-56, 2003
Mixed reality serious games: The therapist perspective
G Abdelkader
2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011
Requirements for achieving software agents autonomy and defining their responsibility
A Gouaich
International Workshop on Computational Autonomy, 128-139, 2003
Towards a unified view of the environment (s) within multi-agent systems
A Gouaïch, F Michel
Informatica 29 (4), 2005
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games
A Gouaïch, N Hocine, L Van Dokkum, D Mottet
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium …, 2012
Social casual games success is not so casual
I Di Loreto, A Gouaïch
Trajectory formation principles are the same after mild or moderate stroke
D Mottet, LEH van Dokkum, J Froger, A Gouaïch, I Laffont
PloS one 12 (3), e0173674, 2017
Improving users' isolation in iaas: Virtual machine placement with security constraints
E Caron, JR Cornabas
2014 IEEE 7th International Conference on Cloud Computing, 64-71, 2014
Facebook games: between social and personal aspects
I Di Loreto, A Gouaich
International Journal of Computer Information Systems and Industrial …, 2011
A survey of agent programming and adaptive serious games
N Hocine, A Gouaich
Mixed reality serious games for post-stroke rehabilitation
G Abdelkader, N Hocine
2011 5th International Conference on Pervasive Computing Technologies for …, 2011
Dynamic difficulty adaptation in serious games for motor rehabilitation
N Hocine, A Gouaich, SA Cerri
International Conference on Serious Games, 115-128, 2014
Motivation based difficulty adaptation for therapeutic games
N Hocine, A Gouaich, I Di Loreto, M Joab
2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011
A players clustering method to enhance the players' experience in multi-player games
Y Francillette, L Abrouk, A Gouaich
Proceedings of CGAMES'2013 USA, 229-234, 2013
Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial
I Laffont, J Froger, C Jourdan, K Bakhti, LEH van Dokkum, A Gouaich, ...
Annals of physical and rehabilitation medicine 63 (3), 173-180, 2020
REST-A: An agent virtual machine based on REST framework
A Gouaïch, M Bergeret
Advances in Practical Applications of Agents and Multiagent Systems, 103-112, 2010
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