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Ivan Aguilar
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Creating AWE: artistic and scientific practices in research-based design for exploring a profound immersive installation
D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018
322018
Integrating continuous and teleporting vr locomotion into a seamless ‘hyperjump’paradigm
A Adhikari, D Zielasko, I Aguilar, A Bretin, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics, 2022
242022
Designing mind (set) and setting for profound emotional experiences in virtual reality
A Kitson, ER Stepanova, IA Aguilar, N Wainwright, BE Riecke
Proceedings of the 2020 ACM designing interactive systems conference, 655-668, 2020
202020
ARSTUDIO: A virtual studio system with augmented reality features
T De Gaspari, AC Sementille, DZ Vielmas, IA Aguilar, JF Marar
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual …, 2014
122014
FeetBack: augmenting robotic telepresence with haptic feedback on the feet
B Jones, J Maiero, A Mogharrab, IA Aguliar, A Adhikari, BE Riecke, ...
Proceedings of the 2020 international conference on multimodal interaction …, 2020
82020
Nova Ecologia dos Meios e Tecnologia
A Vissoto, AC Sementille, AF Magnoni, DM Zambrano, D Renó, ...
Ria Editorial, 2018
82018
Is walking necessary for effective locomotion and interaction in VR?
AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ...
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
62021
ARStudio: A low-cost virtual studio based on Augmented Reality for video production
IA Aguilar, AC Sementille, SRR Sanches
Multimedia Tools and Applications 78, 33899-33920, 2019
62019
Recommendations for evaluating the performance of background subtraction algorithms for surveillance systems
SRR Sanches, AC Sementille, IA Aguilar, V Freire
Multimedia Tools and Applications 80 (3), 4421-4454, 2021
52021
Interactions between human, computer and food
JGS Aguilar, IA Aguilar
Food Nutr OA 2 (2), 116, 2019
52019
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller
AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics, 2023
32023
O uso de representações tridimensionais no entendimento de projetos arquitetônicos
RS Fakhoury, MB de Oliveira Camargo, IA Aguilar, JF Marar, ...
Perspectivas e interdisciplinaridades em Ciência da Informação, 109, 2016
12016
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller
BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde
Cognitive Processing 22 (Suppl 1), S36-S37, 2021
2021
Realidade? A Complexidade de Distinção entre Imagens reais e Computadorizadas
RS Fakhoury, MB de Oliveira Camargo, IA Aguilar, JF Marar, ...
Nova Ecologia dos Meios e Tecnologia, 135, 2018
2018
Development of a method for capturing human motion using a RGB-D camera
ES Da Motta, AC Sementille, IA Aguilar
2017 19th Symposium on Virtual and Augmented Reality (SVR), 97-106, 2017
2017
ARSTUDIO 2.0: um sistema de estúdio virtual para geração de conteúdo midiático baseado no motor de jogos Unity3D
IA Aguilar
Universidade Estadual Paulista (Unesp), 2017
2017
VIRTUAL OU REAL: A DIFICULDADE NA DIFERENCIAÇÃO ENTRE IMAGENS GERADAS POR COMPUTADOR E FOTOGRAFIAS
MB de Oliveira2mayckel, I AGUILAR
Automatic Trimap Generation with Structured Lighting and Chromakey
ACTB Junior, DZ Vielmas, HF de Arruda, IA Aguilar, AC Sementille
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Artigos 1–18