Creating AWE: artistic and scientific practices in research-based design for exploring a profound immersive installation D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018 | 32 | 2018 |
Integrating continuous and teleporting vr locomotion into a seamless ‘hyperjump’paradigm A Adhikari, D Zielasko, I Aguilar, A Bretin, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics, 2022 | 24 | 2022 |
Designing mind (set) and setting for profound emotional experiences in virtual reality A Kitson, ER Stepanova, IA Aguilar, N Wainwright, BE Riecke Proceedings of the 2020 ACM designing interactive systems conference, 655-668, 2020 | 20 | 2020 |
ARSTUDIO: A virtual studio system with augmented reality features T De Gaspari, AC Sementille, DZ Vielmas, IA Aguilar, JF Marar Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual …, 2014 | 12 | 2014 |
FeetBack: augmenting robotic telepresence with haptic feedback on the feet B Jones, J Maiero, A Mogharrab, IA Aguliar, A Adhikari, BE Riecke, ... Proceedings of the 2020 international conference on multimodal interaction …, 2020 | 8 | 2020 |
Nova Ecologia dos Meios e Tecnologia A Vissoto, AC Sementille, AF Magnoni, DM Zambrano, D Renó, ... Ria Editorial, 2018 | 8 | 2018 |
Is walking necessary for effective locomotion and interaction in VR? AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ... 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 6 | 2021 |
ARStudio: A low-cost virtual studio based on Augmented Reality for video production IA Aguilar, AC Sementille, SRR Sanches Multimedia Tools and Applications 78, 33899-33920, 2019 | 6 | 2019 |
Recommendations for evaluating the performance of background subtraction algorithms for surveillance systems SRR Sanches, AC Sementille, IA Aguilar, V Freire Multimedia Tools and Applications 80 (3), 4421-4454, 2021 | 5 | 2021 |
Interactions between human, computer and food JGS Aguilar, IA Aguilar Food Nutr OA 2 (2), 116, 2019 | 5 | 2019 |
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics, 2023 | 3 | 2023 |
O uso de representações tridimensionais no entendimento de projetos arquitetônicos RS Fakhoury, MB de Oliveira Camargo, IA Aguilar, JF Marar, ... Perspectivas e interdisciplinaridades em Ciência da Informação, 109, 2016 | 1 | 2016 |
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), S36-S37, 2021 | | 2021 |
Realidade? A Complexidade de Distinção entre Imagens reais e Computadorizadas RS Fakhoury, MB de Oliveira Camargo, IA Aguilar, JF Marar, ... Nova Ecologia dos Meios e Tecnologia, 135, 2018 | | 2018 |
Development of a method for capturing human motion using a RGB-D camera ES Da Motta, AC Sementille, IA Aguilar 2017 19th Symposium on Virtual and Augmented Reality (SVR), 97-106, 2017 | | 2017 |
ARSTUDIO 2.0: um sistema de estúdio virtual para geração de conteúdo midiático baseado no motor de jogos Unity3D IA Aguilar Universidade Estadual Paulista (Unesp), 2017 | | 2017 |
VIRTUAL OU REAL: A DIFICULDADE NA DIFERENCIAÇÃO ENTRE IMAGENS GERADAS POR COMPUTADOR E FOTOGRAFIAS MB de Oliveira2mayckel, I AGUILAR | | |
Automatic Trimap Generation with Structured Lighting and Chromakey ACTB Junior, DZ Vielmas, HF de Arruda, IA Aguilar, AC Sementille | | |