Fernando Marson
Title
Cited by
Cited by
Year
Automatic real-time generation of floor plans based on squarified treemaps algorithm
F Marson, SR Musse
International Journal of Computer Games Technology 2010, 2010
662010
Procedural floor plan generation from building sketches
D Camozzato, L Dihl, I Silveira, F Marson, SR Musse
The Visual Computer 31 (6-8), 753-763, 2015
142015
A multioutcrop sharing and interpretation system: Exploring 3-d surface and subsurface data
L Gonzaga, MR Veronez, GL Kannenberg, DN Alves, LG Santana, ...
IEEE Geoscience and Remote Sensing Magazine 6 (2), 8-16, 2018
112018
Immersive learning: metaversos e jogos digitais na educação
E Schlemmer, F Marson
2013 8th Iberian Conference on Information Systems and Technologies (CISTI), 1-7, 2013
112013
From their environment to their behavior: a procedural approach to model groups of virtual agents
R Hocevar, F Marson, V Cassol, H Braun, R Bidarra, SR Musse
International Conference on Intelligent Virtual Agents, 370-376, 2012
112012
Simulation of autonomous agents using terrain reasoning
VJ Cassol, FP Marson, M Vendramini, M Paravisi, AL Bicho, CR Jung, ...
Proc. the Twelfth IASTED International Conference on Computer Graphics and …, 2011
92011
Semantic crowds: reusable population for virtual worlds
N Kraayenbrink, J Kessing, T Tutenel, G de Haan, F Marson, SR Musse, ...
Procedia Computer Science 15, 122-139, 2012
72012
Immersive virtual fieldwork: Advances for the petroleum industry
L Gonzaga, M RobertoVeronez, GL Kannenberg, DN Alves, CL Cazarin, ...
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 561-562, 2018
62018
Modelagem procedural de cidades virtuais
F Marson, C Jung, S Musse
Symposium on Virtual Reality, 103-116, 2003
62003
Pensamento Computacional no Ensino Superior: Relato de uma oficina com professores da Universidade do Vale do Rio dos Sinos
AJC Kampff, T Lopes, IM Alves, VC de Souza, S Rigo, F Marson
Anais dos Workshops do Congresso Brasileiro de Informática na Educação 5 (1 …, 2016
52016
Tapamática: Uma aplicação de Realidade Aumentada com Enfoque Educacional para Estudantes das Séries Iniciais
FO Frosi, F Marson
6º Workshop de Realidade e Virtual e Aumentada, 0
5*
Procedural hair generation
VJ Cassol, FP Marson, SR Musse
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 185-190, 2009
42009
Analysis of Positional and Geometric Accuracy of Objects in Survey with Unmanned Aerial Vehicle (UAV)
G Soares, LC Inocencio, MR Veronez, LG da Silveira, F Bordin, ...
IGARSS 2018-2018 IEEE International Geoscience and Remote Sensing Symposium …, 2018
32018
RIDERS: Road Inspection & Driver Simulation
MR VERONEZ, L GONZAGA JR, F BORDIN, LS KUPSSINSKU, ...
IEEE Virtual Reality 1, 2018
32018
3D Model Generation from Freehand Drawings
P Rossa, D Camozzato, F Marson, R Hocevar
Proceedings of XV Brazilian Symposium on Computer Games and Digital …, 2016
32016
Real-time Procedural Generation of Personaliz ed Façade and Interior Appearances Based on Semantics
I Silveira, D Camozzato, F Marson, L Dihl, S Musse
XIV Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames, 2015
32015
CrowdVis: A Framework For Real Time Crowd Visualization
H Braun, F Marson, R Hocevar, V Cassol, SR Musse
ACM Symposium on Applied Computing, 2013
32013
3D data acquisition using stereo camera
E Kirsten, LC Inocencio, MR Veronez, LG Da Silveira, F Bordin, ...
IGARSS 2018-2018 IEEE International Geoscience and Remote Sensing Symposium …, 2018
22018
MOSIS—Multi-outcrop sharing & interpretation system
L Gonzaga, MR Veronez, DN Alves, F Bordin, GL Kannenberg, ...
2017 IEEE International Geoscience and Remote Sensing Symposium (IGARSS …, 2017
22017
A Procedural Approach to Simulate Virtual Agents Behaviours in Indoor Environments
LM Flach, F Marson, V Cassol, SR Musse
XIV Simpósio Brasileiro de Jogos e Entretenimento Digital, 2013
22013
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Articles 1–20