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Fernando Marson
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Automatic real-time generation of floor plans based on squarified treemaps algorithm
F Marson, SR Musse
International Journal of Computer Games Technology 2010, 1-10, 2010
1052010
Procedural floor plan generation from building sketches
D Camozzato, L Dihl, I Silveira, F Marson, SR Musse
ACM SIGGRAPH 2015 Posters, 1-1, 2015
282015
A multioutcrop sharing and interpretation system: Exploring 3-d surface and subsurface data
L Gonzaga, MR Veronez, GL Kannenberg, DN Alves, LG Santana, ...
IEEE Geoscience and Remote Sensing Magazine 6 (2), 8-16, 2018
212018
Por que filosofia? uma abordagem histórico-didática do ensino de filosofia no segundo grau
SMR Souza, F Marson
181992
Pensamento Computacional no Ensino Superior: Relato de uma oficina com professores da Universidade do Vale do Rio dos Sinos
AJC Kampff, T Lopes, IM Alves, VC de Souza, S Rigo, F Marson
Anais dos Workshops do Congresso Brasileiro de Informática na Educação 5 (1 …, 2016
142016
Immersive learning: metaversos e jogos digitais na educação
E Schlemmer, F Marson
2013 8th Iberian Conference on Information Systems and Technologies (CISTI), 1-7, 2013
142013
From their environment to their behavior: a procedural approach to model groups of virtual agents
R Hocevar, F Marson, V Cassol, H Braun, R Bidarra, SR Musse
Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012
132012
Real-time Procedural Generation of Personaliz ed Façade and Interior Appearances Based on Semantics
I Silveira, D Camozzato, F Marson, L Dihl, S Musse
XIV Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames, 2015
122015
Simulation of autonomous agents using terrain reasoning
VJ Cassol, FP Marson, M Vendramini, M Paravisi, AL Bicho, CR Jung, ...
Proc. the Twelfth IASTED International Conference on Computer Graphics and …, 2011
112011
RIDERS: Road Inspection & Driver Simulation
MR VERONEZ, L GONZAGA JR, F BORDIN, LS KUPSSINSKU, ...
IEEE Virtual Reality 1, 2018
92018
Semantic crowds: reusable population for virtual worlds
N Kraayenbrink, J Kessing, T Tutenel, G de Haan, F Marson, SR Musse, ...
Procedia Computer Science 15, 122-139, 2012
92012
Immersive virtual fieldwork: advances for the petroleum industry
L Gonzaga, M RobertoVeronez, GL Kannenberg, DN Alves, CL Cazarin, ...
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 561-562, 2018
82018
Analysis of positional and geometric accuracy of objects in survey with unmanned aerial vehicle (UAV)
G Soares, LC Inocencio, MR Veronez, LG da Silveira, F Bordin, ...
IGARSS 2018-2018 IEEE International Geoscience and Remote Sensing Symposium …, 2018
72018
3D data acquisition using stereo camera
E Kirsten, LC Inocencio, MR Veronez, LG Da Silveira, F Bordin, ...
IGARSS 2018-2018 IEEE International Geoscience and Remote Sensing Symposium …, 2018
72018
Modelagem procedural de cidades virtuais
F Marson, C Jung, S Musse
Symposium on Virtual Reality, 2003
62003
Procedural hair generation
VJ Cassol, FP Marson, SR Musse
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 185-190, 2009
52009
Tapamática: Uma aplicação de Realidade Aumentada com Enfoque Educacional para Estudantes das Séries Iniciais
FO Frosi, F Marson
6º Workshop de Realidade e Virtual e Aumentada, 0
5*
SBGames K&T: o rastreio, o toque, o pouso e o reconhecimento atento
E Schlemmer, DQ Lopes, F Marson, P Carolei, ES Thomazzoni
SBGAMES KIDS & TEENS 14, 42-69, 2015
42015
CrowdVis: A Framework For Real Time Crowd Visualization
H Braun, F Marson, R Hocevar, V Cassol, SR Musse
ACM Symposium on Applied Computing, 2013
42013
Digital field book for geosciences
J Cagliari, MR Veronez, F Heinen, L Gonzaga, FMW Tognoli, DP Gallon, ...
2017 IEEE International Geoscience and Remote Sensing Symposium (IGARSS …, 2017
32017
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