Luiz Rodrigues
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Citado por
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Ano
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
212019
A math educacional computer game using procedural content generation
L Rodrigues, RP Bonidia, JD Brancher
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017
142017
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education.
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of educational technology and society. 22 (3), 1-14, 2020
112020
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
82019
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
82019
Improving Players' Profiles Clustering from Game Data Through Feature Extraction
LAL Rodrigues, JD Brancher
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
82018
Computational Intelligence in Sports: A Systematic Literature Review
RP Bonidia, LAL Rodrigues, AP Avila-Santos, DS Sanches, JD Brancher
Advances in Human-Computer Interaction 2018, 2018
82018
Automatic Game Experience Identification in Educational Games
W Oliveira, L Rodrigues, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
72019
Playing an educational game featuring procedural content generation: Which attributes impact players’ curiosity?
L Rodrigues, J Brancher
RENOTE 17 (1), 254-263, 2019
72019
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
42019
Gamification Journey: A Novel Approach for Classifying Gamer Types for Gamified Educational Systems
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
Brazilian Symposium on Computer Games and Digital Entertainment (Simpósio …, 2019
32019
For whom should we gamify? Insights on the users intentions and context towards gamification in education
A Toda, FD Pereira, ACT Klock, L Rodrigues, P Palomino, W Oliveira, ...
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 471-480, 2020
22020
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study
A Toda, P Palomino, L Rodrigues, W Oliveira, L Shi, S Isotani, A Cristea
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
22019
Predicting master's applicants performance using KDD techniques
RA Lopes, LAL Rodrigues, JD Brancher
2017 12th Iberian Conference on Information Systems and Technologies (CISTI …, 2017
22017
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
L Rodrigues, AM Toda, W Oliveira, PT Palomino, S Isotani
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 461-470, 2020
12020
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
12020
Procedural versus human level generation: Two sides of the same coin?
L Rodrigues, R Bonidia, J Brancher
International Journal of Human-Computer Studies 141, 102465, 2020
12020
From the Lack of Engagement to Motivation: Gamification Strategies to Enhance Users Learning Experiences
PT Palomino, AM Toda, L Rodrigues, W Oliveira, S Isotani
Brazilian Symposium on Computer Games and Digital Entertainment, 2020
12020
Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
RENOTE-Revista Novas Tecnologias na Educação 17 (3), 2019
12019
Procedurally Generating a Digital Math Game’s Levels: Does it Impact Players’ In-Game Behavior?
L Rodrigues, J Brancher
Entertainment Computing 32, 100325, 2019
12019
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Artigos 1–20