Luiz Rodrigues
Título
Citado por
Citado por
Ano
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
152019
A math educacional computer game using procedural content generation
L Rodrigues, RP Bonidia, JD Brancher
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017
142017
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
72019
Automatic Game Experience Identification in Educational Games
W Oliveira, L Rodrigues, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
72019
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
72019
Improving Players' Profiles Clustering from Game Data Through Feature Extraction
LAL Rodrigues, JD Brancher
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
72018
Computational Intelligence in Sports: A Systematic Literature Review
RP Bonidia, LAL Rodrigues, AP Avila-Santos, DS Sanches, JD Brancher
Advances in Human-Computer Interaction 2018, 2018
72018
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education.
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of educational technology and society. 22 (3), 1-14, 2020
62020
Playing an educational game featuring procedural content generation: Which attributes impact players’ curiosity?
L Rodrigues, J Brancher
RENOTE 17 (1), 254-263, 2019
52019
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
42019
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study
A Toda, P Palomino, L Rodrigues, W Oliveira, L Shi, S Isotani, A Cristea
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
22019
Gamification Journey: A Novel Approach for Classifying Gamer Types for Gamified Educational Systems
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
Brazilian Symposium on Computer Games and Digital Entertainment (Simpósio …, 2019
22019
Predicting master's applicants performance using KDD techniques
RA Lopes, LAL Rodrigues, JD Brancher
2017 12th Iberian Conference on Information Systems and Technologies (CISTI …, 2017
22017
Procedural versus human level generation: Two sides of the same coin?
L Rodrigues, R Bonidia, J Brancher
International Journal of Human-Computer Studies 141, 102465, 2020
12020
Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
RENOTE-Revista Novas Tecnologias na Educação 17 (3), 2019
12019
Automating Gamification Personalization: To the User and Beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
arXiv preprint arXiv:2101.05718, 2021
2021
Just beat it: Exploring the influences of competition and task-related factors in gamified learning environments
L Rodrigues, AM Toda, W Oliveira, PT Palomino, S Isotani
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 461-470, 2020
2020
Towards Automatic Flow Experience Identification in Educational Systems: A Qualitative Study
W Oliveira, AM Toda, PT Palomino, L Rodrigues, L Shi, S Isotani
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 702-711, 2020
2020
For whom should we gamify? Insights on the users intentions and context towards gamification in education
A Toda, FD Pereira, ACT Klock, L Rodrigues, P Palomino, W Oliveira, ...
Anais do XXXI Simpósio Brasileiro de Informática na Educação, 471-480, 2020
2020
The Gini Coefficient: A New Approach to Assess Physical Activity Inequality in COPD
RP Hirata, JM Oliveira, LP Schneider, MP Bertoche, LAL Rodrigues, ...
COPD: Journal of Chronic Obstructive Pulmonary Disease 17 (6), 623-626, 2020
2020
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