Cheng-Hsin Hsu
Citado por
Citado por
GamingAnywhere: An open cloud gaming system
CY Huang, CH Hsu, YC Chang, KT Chen
Proceedings of the 4th ACM multimedia systems conference, 36-47, 2013
Fixation prediction for 360 video streaming in head-mounted virtual reality
CL Fan, J Lee, WC Lo, CY Huang, KT Chen, CH Hsu
Proceedings of the 27th Workshop on Network and Operating Systems Support …, 2017
360 video viewing dataset in head-mounted virtual reality
WC Lo, CL Fan, J Lee, CY Huang, KT Chen, CH Hsu
Proceedings of the 8th ACM on Multimedia Systems Conference, 211-216, 2017
On the quality of service of cloud gaming systems
KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu
IEEE Transactions on Multimedia 16 (2), 480-495, 2013
GamingAnywhere: The first open source cloud gaming system
CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2014
Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming
S Shi, CH Hsu, K Nahrstedt, R Campbell
Proceedings of the 19th ACM international conference on Multimedia, 103-112, 2011
A survey on cloud gaming: Future of computer games
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
IEEE Access 4, 7605-7620, 2016
Placing virtual machines to optimize cloud gaming experience
HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu
IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014
Dynamic module deployment in a fog computing platform
HJ Hong, PH Tsai, CH Hsu
2016 18th Asia-Pacific Network Operations and Management Symposium (APNOMS), 1-6, 2016
A survey of interactive remote rendering systems
S Shi, CH Hsu
ACM Computing Surveys (CSUR) 47 (4), 1-29, 2015
Context-aware decision engine for mobile cloud offloading
TY Lin, TA Lin, CH Hsu, CT King
2013 IEEE Wireless Communications and Networking Conference Workshops (WCNCW …, 2013
Distortion-aware scalable video streaming to multinetwork clients
NM Freris, CH Hsu, JP Singh, X Zhu
IEEE/ACM transactions on networking 21 (2), 469-481, 2012
Enabling adaptive cloud gaming in an open-source cloud gaming platform
HJ Hong, CF Hsu, TH Tsai, CY Huang, KT Chen, CH Hsu
IEEE Transactions on Circuits and Systems for Video Technology 25 (12), 2078 …, 2015
Multinets: Policy oriented real-time switching of wireless interfaces on mobile devices
S Nirjon, A Nicoara, CH Hsu, J Singh, J Stankovic
2012 IEEE 18th Real Time and Embedded Technology and Applications Symposium …, 2012
Building book inventories using smartphones
DM Chen, SS Tsai, B Girod, CH Hsu, KH Kim, JP Singh
Proceedings of the 18th ACM international conference on Multimedia, 651-654, 2010
Quantifying user satisfaction in mobile cloud games
CY Huang, CH Hsu, DY Chen, KT Chen
Proceedings of Workshop on Mobile Video Delivery, 1-6, 2014
On burst transmission scheduling in mobile TV broadcast networks
M Hefeeda, CH Hsu
IEEE/ACM Transactions on Networking 18 (2), 610-623, 2009
CrowdMAC: A crowdsourcing system for mobile access
N Do, CH Hsu, N Venkatasubramanian
ACM/IFIP/USENIX International Conference on Distributed Systems Platforms …, 2012
Mobile augmented reality for books on a shelf
D Chen, S Tsai, CH Hsu, JP Singh, B Girod
2011 IEEE International Conference on Multimedia and Expo, 1-6, 2011
Distributed analytics in fog computing platforms using tensorflow and kubernetes
PH Tsai, HJ Hong, AC Cheng, CH Hsu
2017 19th Asia-Pacific Network Operations and Management Symposium (APNOMS …, 2017
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