Tobias Mahlmann
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Predicting player behavior in tomb raider: Underworld
T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1162010
Skill-Based Differences in Spatio-Temporal Team Behaviour in Defence of The Ancients 2 (DotA 2)
A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ...
IEEE Games, Entertainment and Media 2014, 2014
792014
Esports Analytics Through Encounter Detection
M Schubert, A Drachen, T Mahlmann
MIT Sloan Sports Analytics Conference, 2016
502016
Evolving Card Sets Towards Balancing Dominion
T Mahlmann, J Togelius, GN Yannakakis
IEEE World Congress on Computational Intelligence (WCCI), 2012
492012
A card game description language
JM Font, T Mahlmann, D Manrique, J Togelius
European Conference on the Applications of Evolutionary Computation, 254-263, 2013
322013
Towards procedural strategy game generation: Evolving complementary unit types
T Mahlmann, J Togelius, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 93-102, 2011
312011
Modelling and evaluation of complex scenarios with the strategy game description language
T Mahlmann, J Togelius, GN Yannakakis
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 174-181, 2011
302011
Spicing up map generation
T Mahlmann, J Togelius, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 224-233, 2012
272012
Online evolution for multi-action adversarial games
N Justesen, T Mahlmann, J Togelius
European Conference on the Applications of Evolutionary Computation, 590-603, 2016
242016
Procedural Generation of 3D Caves for Games on the GPU.
B Mark, T Berechet, T Mahlmann, J Togelius
FDG, 2015
232015
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
C Salge, C Lipski, T Mahlmann, B Mathiak
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 7-14, 2008
232008
Dota 2 Bot Competition
JM Font, T Mahlmann
IEEE Transactions on Games 11 (3), 285-289, 2018
22*2018
Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming
JM Font, T Mahlmann, D Manrique, J Togelius
Foundations of Digital Games 2013, 2013
202013
Relevant information as a formalised approach to evaluate game mechanics
C Salge, T Mahlmann
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
162010
Skill-based differences in spatio-temporal team behaviour in defence of the ancients 2 (dota 2). In 2014 IEEE Games Media Entertainment
A Drachen, M Yancey, J Maguire, D Chu, IY Wang, T Mahlmann, ...
IEEE, 2014
122014
Playing multiaction adversarial games: Online evolutionary planning versus tree search
N Justesen, T Mahlmann, S Risi, J Togelius
IEEE Transactions on Games 10 (3), 281-291, 2017
92017
AI for General Strategy Game Playing
JL Nielsen, BF Jensen, T Mahlmann, J Togelius, GN Yannakakis
Handbook of Digital Games, 2014
72014
Modelling and Generating Strategy Games Mechanics
T Mahlmann
IT University of Copenhagen, 2012
72012
Accelerating empowerment computation with UCT tree search
C Salge, C Guckelsberger, R Canaan, T Mahlmann
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
32018
SUBMISSION OF WRITTEN WORK
T Mahlmann, J Togelius
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