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Eric Lengyel
Eric Lengyel
President and CTO, Terathon Software LLC
Verified email at terathon.com - Homepage
Title
Cited by
Cited by
Year
Mathematics for 3D Game Programming and Computer Graphics
E Lengyel
Charles River Media, 2001
538*2001
Volumetric hierarchical approximate convex decomposition
K Mamou, E Lengyel, A Peters
Game engine gems 3, 141-158, 2016
832016
Graphics Processing Apparatus, Graphics Library Module And Graphics Processing Method
E Lengyel, PK Engstad, ME Cerny, N Hoffman, J Olick, M Kaneko, ...
US Patent 20,090,002,380, 2007
58*2007
Voxel-Based Terrain for Real-Time Virtual Simulations
E Lengyel
University of California, Davis, 2010
442010
Mathematics for 3D Game Programming and Computer Graphics, Charles River Media
E Lengyel
Inc., Rockland, MA, USA 31, 2002
392002
Game Engine Gems 2
E Lengyel
A K Peters, 2011
362011
Game Engine Gems 1
E Lengyel
Jones & Bartlett, 2010
362010
The OpenGL Extensions Guide
E Lengyel
Charles River Media, 2003
342003
Open GL Extension Guide
E Lengyel
Charles River Media, Inc., 2003
322003
The Mechanics of Robust Stencil Shadows
E Lengyel
Gamasutra.com, 2002
282002
On Faster Sphere-Box Overlap Testing
T Larsson, T Akenine-Möller, E Lengyel
Journal of Graphics Tools 12 (1), 3-8, 2007
262007
Believable dead reckoning for networked games
C Murphy, E Lengyel
Game engine gems 2, 307-328, 2011
252011
Foundations of Game Engine Development, Volume 1: Mathematics
E Lengyel
Terathon Software, 2016
222016
Advanced stencil shadow and penumbral wedge rendering.
E Lengyel
Game Developers Conference, 2005
18*2005
Mathematics for 3D Game Programming & Computer Graphics
L Eric
Charles River Media, 437-451, 2002
152002
Oblique Depth Projection and View Frustum Clipping
E Lengyel
Journal of Game Development 1 (2), 5-16, 2005
12*2005
Mathematics for 3D Game Programming & Computer Graphics, 2nd ed.
E Lengyel
Mathematic for 3D game programming & Computer Graphics, 2004
12*2004
GPU-Centered Font Rendering Directly from Glyph Outlines
E Lengyel
Journal of Computer Graphics Techniques 6 (2), 31-47, 2017
112017
Advanced Stencil Shadow and Penumbral Wedge Rendering
E Lengyel
Game Developers Conference, 2005
112005
Foundations of Game Engine Development, Volume 2: Rendering
E Lengyel
10*2019
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Articles 1–20