Seguir
Ana Carolina Tomé Klock
Ana Carolina Tomé Klock
Researcher at Gamification Group (TAU)
E-mail confirmado em tuni.fi - Página inicial
Título
Citado por
Citado por
Ano
Tailored gamification: A review of literature
ACT Klock, I Gasparini, MS Pimenta, J Hamari
International Journal of Human-Computer Studies 144, 102495, 2020
912020
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
842019
Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system
AC Tomé Klock, LF Cunha, MF Carvalho, B Eduardo Rosa, ...
International Conference on Learning and Collaboration Technologies, 595-607, 2015
632015
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem
ACT Klock, MF de Carvalho, BE Rosa, I Gasparini
RENOTE 12 (2), 2014
542014
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
402019
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018
312018
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
ACT Klock, I Gasparini, MS Pimenta
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016
292016
Análise sobre a gamificação em Ambientes Educacionais
AN Ogawa, GG Magalhães, ACT Klock, I Gasparini
RENOTE 13 (2), 2015
242015
"Everybody is playing the game, but nobody's rules are the same": towards adaptation of gamification based on users’ characteristics
ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira
Bulletin of the Technical Committee on Learning Technology 17 (4), 22-25, 2015
232015
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
222019
Avaliação da gamificação na área educacional: um mapeamento sistemático
A Ogawa, ACT Klock, I Gasparini
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2016
182016
One man's trash is another man's treasure: um mapeamento sistemático sobre as características individuais na gamificação de ambientes virtuais de aprendizagem
ACT Klock, I Gasparini, A Kemczinski, M Hounsell, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2015
13*2015
User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application
ACT Klock, I Gasparini, MS Pimenta
Interacting with Computers 31 (4), 2019
122019
Integration of learning analytics techniques and gamification: An experimental study
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
2018 IEEE 18th International Conference on Advanced Learning Technologies …, 2018
122018
Classificaçao de jogadores: um mapeamento sistemático da literatura
ACT Klock, TH Flores, I Gasparini, MS HOUNSELL
Anais do Simpósio Brasileiro de Jogos e Entretenimento Digital. Porto Alegre …, 2016
122016
A Systematic Mapping of the Customization of Game Elements in Gamified Systems
ACT Klock, I Gasparini, MS Pimenta
Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 2018
92018
Mapeamentos e Revisões Sistemáticos da Literatura: um Guia Teórico e Prático
ACT Klock
Cadernos de Informática 10 (1), 1--9, 2018
82018
Identificação dos Tipos de Jogadores para a Gamificação de um Ambiente Virtual de Aprendizagem
TH Flores, ACT Klock, I Gasparini
RENOTE 14 (1), 2016
82016
Personalization improves gamification: evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
72021
Frameworks para o Planejamento da Gamificação em Contextos Educacionais-Uma revisão da literatura nacional
AM Toda, WO dos Santos, ACT Klock, I Gasparini, II Bittencourt, S Isotani
RENOTE 16 (2), 2018
72018
O sistema não pode executar a operação agora. Tente novamente mais tarde.
Artigos 1–20