Ana Carolina Tomé Klock
Ana Carolina Tomé Klock
PhD Candidate (UFRGS); Researcher at Gamification Group (TAU)
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Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system
ACT Klock, LF Da Cunha, MF de Carvalho, BE Rosa, AJ Anton, ...
International Conference on Learning and Collaboration Technologies, 595-607, 2015
452015
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem
ACT Klock, MF de Carvalho, BE Rosa, I Gasparini
RENOTE-Revista Novas Tecnologias na Educação 12 (2), 2014
372014
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018
212018
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
ACT Klock, I Gasparini, MS Pimenta
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016
192016
Análise sobre a gamificação em Ambientes Educacionais
AN Ogawa, GG Magalhães, ACT Klock, I Gasparini
RENOTE 13 (2), 2015
172015
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
162019
Avaliação da gamificação na área educacional: um mapeamento sistemático
A Ogawa, ACT Klock, I Gasparini
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2016
162016
"Everybody is playing the game, but nobody's rules are the same": towards adaptation of gamification based on users’ characteristics
ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira
Bulletin of the Technical Committee on Learning Technology 17 (4), 22-25, 2015
162015
Tailored gamification: A review of literature
ACT Klock, I Gasparini, MS Pimenta, J Hamari
International Journal of Human-Computer Studies, 102495, 2020
142020
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
142019
One man's trash is another man's treasure: um mapeamento sistemático sobre as características individuais na gamificação de ambientes virtuais de aprendizagem
ACT Klock, I Gasparini, A Kemczinski, M Hounsell, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2015
12*2015
Classificação de jogadores: um mapeamento sistemático da literatura
ACT Klock, TH Flores, I Gasparini, M da Silva Hounsell
Anais do Simpósio Brasileiro de Jogos e Entretenimento Digital. Porto Alegre …, 2016
92016
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
72019
Integration of learning analytics techniques and gamification: An experimental study
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
2018 IEEE 18th International Conference on Advanced Learning Technologies …, 2018
72018
Identificação dos Tipos de Jogadores para a Gamificação de um Ambiente Virtual de Aprendizagem
TH Flores, ACT Klock, I Gasparini
RENOTE 14 (1), 2016
72016
A Systematic Mapping of the Customization of Game Elements in Gamified Systems
ACT Klock, I Gasparini, MS Pimenta
Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 2018
62018
Um modelo conceitual para a gamificação de Ambientes Virtuais de Aprendizagem
ACT Klock, LF da Cunha, I Gasparini
RENOTE 13 (1), 2015
62015
Adaptive Hypermedia Systems
ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira
Advanced Methodologies and Technologies in Media and Communications, 217-228, 2018
52018
Integrando Técnicas de Learning Analytics no processo de Gamificação em um Ambiente Virtual de Aprendizagem
AN Ogawa, ACT Klock, I Gasparini
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017
52017
A Usability Evaluation of Fitness-Tracking Apps for Initial Users
ACT Klock, I Gasparini
International Conference on Human-Computer Interaction, 457-462, 2015
52015
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