Tailored gamification: A review of literature ACT Klock, I Gasparini, MS Pimenta, J Hamari International Journal of Human-Computer Studies 144, 102495, 2020 | 91 | 2020 |
Analysing gamification elements in educational environments using an existing Gamification taxonomy AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ... Smart Learning Environments 6 (1), 1-14, 2019 | 84 | 2019 |
Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system AC Tomé Klock, LF Cunha, MF Carvalho, B Eduardo Rosa, ... International Conference on Learning and Collaboration Technologies, 595-607, 2015 | 63 | 2015 |
Contribuições do Google Sala de Aula para o ensino híbrido EP Schiehl, I Gasparini Renote 14 (2), 2016 | 59 | 2016 |
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem ACT Klock, MF de Carvalho, BE Rosa, I Gasparini RENOTE 12 (2), 2014 | 54 | 2014 |
de Oliveira N Santos, I Gasparini, AM Pernas, M Palazzo A persistência política dos movimentos negros brasileiros, 2001 | 53 | 2001 |
AdaptWeb: an adaptive web-based courseware V Freitas, VP Marçal, I Gasparini, MA Amaral, ML Proenca, MAC Brunetto, ... ICTE, Badajoz, Espanha, 2002 | 49 | 2002 |
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ... 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 40 | 2019 |
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series SDJ Barbosa, MS Silveira, I Gasparini Scientometrics 110 (1), 275-300, 2017 | 39 | 2017 |
Colaboração e cooperação–pertinência, concorrência ou complementaridade COR COMPLEMENTARITY Revista Produção On-line 7 (3), 2008 | 37* | 2008 |
A systematic mapping on the learning analytics field and its analysis in the massive open online courses context B Moissa, I Gasparini, A Kemczinski International Journal of Distance Education Technologies (IJDET) 13 (3), 1-24, 2015 | 34 | 2015 |
Modelos de ensino híbrido: Um mapeamento sistemático da literatura EP Schiehl, I Gasparini Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017 | 32 | 2017 |
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments ACT Klock, AN Ogawa, I Gasparini, MS Pimenta Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018 | 31 | 2018 |
Personalized e-learning environments: considering students’ contexts V Eyharabide, I Gasparini, S Schiaffino, M Pimenta, A Amandi IFIP World Conference on Computers in Education, 48-57, 2009 | 30 | 2009 |
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification ACT Klock, I Gasparini, MS Pimenta Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016 | 29 | 2016 |
Improving User Profiling for a Richer Personalization I Gasparini, V Eyharabide, S Schiaffino, MS Pimenta, A Amandi, ... | 28* | 2012 |
Visualizando 15 anos de IHC I Gasparini, MH Kimura, MS Pimenta Proceedings of the 12th brazilian symposium on human factors in computing …, 2013 | 26 | 2013 |
Vive la différence! a survey of cultural-aware issues in HCI I Gasparini, MS Pimenta, JPM De Oliveira Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011 | 25 | 2011 |
Análise sobre a gamificação em Ambientes Educacionais AN Ogawa, GG Magalhães, ACT Klock, I Gasparini RENOTE 13 (2), 2015 | 24 | 2015 |
Everybody is playing the game, but nobody’s rules are the same”: Towards adaptation of gamification based on users’ characteristics ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira Bulletin of the Technical Committee on Learning Technology 17 (4), 22-25, 2015 | 23 | 2015 |