Katherine Isbister
Katherine Isbister
Professor of Computational Media, University of California Santa Cruz
E-mail confirmado em ucsc.edu - Página inicial
Citado por
Citado por
Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics
K Isbister, C Nass
International journal of human-computer studies 53 (2), 251-267, 2000
Better game characters by design: A psychological approach
K Isbister
Elsevier/Morgan Kaufmann, 2006
Game usability: Advancing the player experience
K Isbister, N Schaffer
CRC press, 2008
Biometric-rich gestures: a novel approach to authentication on multi-touch devices
N Sae-Bae, K Ahmed, K Isbister, N Memon
proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
How games move us: Emotion by design
K Isbister
Mit Press, 2016
Truth is beauty: Researching embodied conversational agents
C Nass, K Isbister, EJ Lee
Embodied conversational agents, 374-402, 2000
Digital cities: technologies, experiences, and future perspectives
T Ishida, K Isbister
Springer Science & Business Media, 2000
Helper agent: Designing an assistant for human-human interaction in a virtual meeting space
K Isbister, H Nakanishi, T Ishida, C Nass
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2000
The sensual evaluation instrument: developing an affective evaluation tool
K Isbister, K Höök, M Sharp, J Laaksolahti
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
From brows to trust: Evaluating embodied conversational agents
Z Ruttkay, C Pelachaud
Springer Science & Business Media, 2006
Movement-based game guidelines
F Mueller, K Isbister
Proceedings of the sigchi conference on human factors in computing systems …, 2014
Multitouch gesture-based authentication
N Sae-Bae, N Memon, K Isbister, K Ahmed
IEEE transactions on information forensics and security 9 (4), 568-582, 2014
Designing games for learning: insights from conversations with designers
K Isbister, M Flanagan, C Hash
Proceedings of the sigchi conference on human factors in computing systems …, 2010
Player–video game interaction: A systematic review of current concepts
L Caroux, K Isbister, L Le Bigot, N Vibert
Computers in Human Behavior 48, 366-381, 2015
Guidelines for the design of movement-based games and their relevance to HCI
K Isbister, FF Mueller
Human–Computer Interaction 30 (3-4), 366-399, 2015
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect
K Isbister, K Höök, J Laaksolahti, M Sharp
International journal of human-computer studies 65 (4), 315-328, 2007
Design and evaluation of embodied conversational agents: A proposed taxonomy
K Isbister, P Doyle
The first international joint conference on autonomous agents & multi-agent …, 2002
Enabling social play: A framework for design and evaluation
K Isbister
Evaluating user experience in games, 11-22, 2010
Digital City Kyoto: Towards a social information infrastructure
T Ishida, J Akahani, K Hiramatsu, K Isbister, S Lisowski, H Nakanishi, ...
International Workshop on Cooperative Information Agents, 34-46, 1999
Embracing first-person perspectives in soma-based design
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
Informatics 5 (1), 8, 2018
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